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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 »
I noticed in Quake 4 the flashlight doesn't cause objects to cast shadows as it did in Doom 3. Is this normal or do I need to change some settings?
Thank you. :icon31:
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Lenard
- Posts: 737
- Joined: Mon Aug 04, 2003 7:00 am
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by Lenard »
It does some times. I thought there was a fix or something...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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Requ!em
- Posts: 62
- Joined: Wed Mar 08, 2000 8:00 am
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by Requ!em »
Flashlight shadows are cast in Ultra Mode only, add the following to your config:
seta com_machineSpec "3"
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 »
Yep, works in ultra mode.
Thank you. :icon31:
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 »
Is ultra mode meant to be ran with 512mb vram or was that only for Doom 3?
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Oeloe
- Posts: 1529
- Joined: Fri Mar 19, 2004 8:00 am
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by Oeloe »
iluvquake4 wrote:Is ultra mode meant to be ran with 512mb vram or was that only for Doom 3?
Just try to set it to ultra in Q4. It will warn you that you need 512 MB.
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 »
Interesting. I'm getting 60 fps constant in SP ultra and I only have 256mb VRAM. I wonder if it's because I have 2 gigs system RAM.
