Point Release 1.1 Beta (Feb 22)

KungFuSquirrel
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Joined: Mon Nov 07, 2005 2:12 pm

Post by KungFuSquirrel »

iluvquake4 wrote:Still downloading the patch. Does it include all the maps from the previous map-pack as well?
Not yet. Those + 4 new ones will be in the final update, but all of the assets are there already (meaning you can now use map pack textures/models/sky/etc. in custom maps and be sure that everyone with a current install will have the correct resources)
xchaser
Posts: 280
Joined: Sat Dec 04, 1999 8:00 am

Post by xchaser »

In voice chat thing works good. I am loking the patch. I can only hope that ASE gives us an filter update aswell. and all will be well.

PS. Tahnks idsoftware.
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FragaGeddon
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Post by FragaGeddon »

So Raven made the game, does this mean that id is patching their crap?
Oeloe
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Post by Oeloe »

Requ!em wrote:UpsetChaps' Quake4 Guide updated for 1.1 BETA patch
http://ucguides.savagehelp.com/Quake4/Quake4Guide.htm
GJ on updating it so fast. :)


About the point release:

Nice attempt to fix the sounds (RG and RL louder, MG toned down). Sadly the footsteps still sound like you've got twenty feet when you make dodging moves (quickly alternating strafe left/right). :( That shouldn't be hard to fix so i truely hope they will manage to do this in the final patch.

All mappers can unclip the stairs in their maps now! :p


Btw other very fast mirrors here: http://www.planetquake4.net/download.ph ... d&lid=2274
4days
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Post by 4days »

FragaGeddon wrote:So Raven made the game, does this mean that id is patching their crap?
the engine is id's, so i guess most of the crucial work on the patch would be theirs regardless of who made the assets.
Oeloe
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Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Btw the big question is: do you still need all custom maps on the server to be able to connect? I guess not, or do you have to autodl everything before you can enter the game?

A side note about the patch: it would have been much better and much less damaging to the Q4 MP community if id/Raven would have prioritised fixing critical bugs/issues and given out small patches earlier. Strafejumping on stairs could have been fixed months ago and autodownload as well.
Last edited by Oeloe on Wed Feb 22, 2006 11:46 pm, edited 2 times in total.
4days
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Post by 4days »

rgoer
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Post by rgoer »

4days wrote:so i guess
you guess wrong
Oeloe
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Post by Oeloe »

We need a list of things that have not been adressed yet in this beta patch, to make it easier for Raven's employees roaming the 'myriad Q4 community forums' for feedback. ;)

- Footsteps still borked
- Player hitboxes still borked
- No demo playing menu yet
- Slow/small mouse movements not being registered now
Last edited by Oeloe on Thu Feb 23, 2006 10:13 pm, edited 3 times in total.
Goofos
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Joined: Thu Jan 26, 2006 5:54 pm

Post by Goofos »

Playing online was ... ugly. :paranoid:
xchaser
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Joined: Sat Dec 04, 1999 8:00 am

Post by xchaser »

Oeloe this is a Beta patch. They ahev done a load of what we asked lets just wait and see what happens when they have teh final release out then we can start to say whatthey for got. but for now its all good for me. Beside expect a Add-on pack maybe adding water lava and maybe just maybe female models. I am glad we are getting another four maps with the final pointrelease.
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Goofos
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Post by Goofos »

Oeloe wrote: - No demo playing menu yet
- No Scrollbar in Mod menu, i can only select the first 7 mods.

[edit]
- win version is incompatible with linux server, now i know why only 2 server worked. :icon29:
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

Playing the devil's advocate... Will this be the final point release or the first point release?

I read somewhere, after the patch there are no more obligations. Is this wrong?
CheapAlert
Posts: 448
Joined: Tue Mar 19, 2002 8:00 am

Post by CheapAlert »

ok cool

I AM GOING TO SHOVE MY GARGOYLE IN Q4 DEFINITELY :DDDD THANK YOU RAVEN FOR LSITNING
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
KMG
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Joined: Fri Apr 15, 2005 4:21 am

Post by KMG »

Download the patch on our unmetered connection at Quake 4 Files!

http://www.files.quake4world.com

And upload some files while you are there ;)
iluvquake4
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Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Goofos wrote:
Oeloe wrote: - win version is incompatible with linux server, now i know why only 2 server worked. :icon29:
Re-download the beta 3 Linux version from the main id software site.

http://www.esreality.com/?a=all&user_id=23456
dynerman
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Joined: Mon Oct 17, 2005 6:31 am

Post by dynerman »

4days wrote:
FragaGeddon wrote:So Raven made the game, does this mean that id is patching their crap?
the engine is id's, so i guess most of the crucial work on the patch would be theirs regardless of who made the assets.
No, wrong.
4days
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Post by 4days »

rgoer wrote:
4days wrote:so i guess
you guess wrong
lol, fair enough.

played the game for a good hour or so last night - could switch weapons easily and everyone on the server was happy.
there was a bit of talk about problems with mouse acceleration, but it sounded more like confusion than a real issue.
Oeloe
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Post by Oeloe »

ESR reports that a new bug has been introduced in the beta patch: very slight/slow mouse movements are not picked up. I can confirm that if you move your mouse by around 5 millimeters per second, the crosshair doesn't move at all. Now i make mouse movements this small very rarely so i would hardly notice it, but it resulted in a page of complaints on ESR of course. ;)
o'dium
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Post by o'dium »

Damn I was JUST about to post this. This patch screwed up mouse movement....

I try aiming and fast movements are fine, but anything smaller will NOT go smooth, it will go up easyily, down, left and right, but if i move diagonal with the mouse, or any angle, it just refuses to go like it should.

I noticed this when i changed the Zoom sens down a bit and noticed that it would actually move correctly, so i put it back up, carried on playing, and noticed the same on the normal sens.

Damn, as soon as they fix all the other issues, they go and add another one that kills the game...

Get some new beta testers over there :( I really hope your guys learned the hardway that closed beta's do NOT work. Look at Quake 3 and RtCW, both had amazing gameplay and everything was great because the community helped build it. Dont go searching for billybobs odd post on some odd forum, just give out a public test next time. If anything it will get you MORE sales...
Psyche911
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Post by Psyche911 »

What's up with this whole "beta" patch thing? Is it just me, or is sending out a beta patch insulting to anyone else? It's not a patch if it's beta and shouldn't be something you're sending out the the general public.

I'm not a beta tester. The company that makes the game should have beta testers. The game has been out for 4 months and they still haven't issued a proper patch.

You're going to have to issue another patch down the road anyways, so just beta test 1.1 yourselves. Once you've released a functional final patch you can save other improvements for 1.2.
spookmineer
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Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

A lot of people are complaining that the developer is not listening enough to the community.
By bringing out a beta patch, they allow all of us to suggest further adjustments.
The beta patch doesn't only address game "bugs" but is also providing adjustments that the community suggested, but were not bugs. New features have been added as well.
I think it's great that thay go about it this way, and allow people to have a (little) say in the way the final game will be.

If I had to choose between them beta testing it and only releasing the final patch, or them releasing the beta first and allowing the community to suggest adjustments, I'd pick the latter one. The amount of beta testers has been multiplied. What could be wrong with that?

If anything, releasing a beta patch is not insulting but a sign of respect.
GODLIKE
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Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

Yeah, I'm definately not insulted by Raven saying "We'd like everybody playing the game on the planet to help test this beta" as opposed to "forty guys on our payroll have tested it and it's good."

The mouse movement thing is a problem, definately.. On large maps where you sometimes track player movement from afar, there's a lot of slow, "subtle" mouse movements.
Oeloe
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Post by Oeloe »

spookmineer wrote:If anything, releasing a beta patch is not insulting but a sign of respect.
Agreed.
Lenard
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Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

This is rediculous, now the game is unplayable.
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