Robcq
Posts: 47 Joined: Sat Oct 29, 2005 9:13 pm
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by Robcq » Wed Feb 22, 2006 11:14 pm
I am trying to get my 8 man server updated to the new patch, also since auto download works i want to put soem good custom maps on the server. Any suggestions on the maps?
I will post the ip and pw for the server as soon as my host updates the server.
Oeloe
Posts: 1529 Joined: Fri Mar 19, 2004 8:00 am
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by Oeloe » Wed Feb 22, 2006 11:28 pm
Just take the maps from the VIA mapping contest. It includes l4dm2 (Monsoon), q4req1 (requiem's nice map) q4dade1, methtourney1, kat_q4dm1, etc.
If you want a good q3ctf1 remake, take mbduelingkeeps. Don't forget pjw4dm1 and tymon's nice maps ts_q4dm1/2/3.
pjw
Posts: 860 Joined: Sun May 07, 2000 7:00 am
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by pjw » Wed Feb 22, 2006 11:49 pm
Oeloe wrote: Don't forget pjw4dm1
Thanks man.
/me slips Oeloe a fiver
I beat the internet; the end guy is hard.
Oeloe
Posts: 1529 Joined: Fri Mar 19, 2004 8:00 am
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by Oeloe » Wed Feb 22, 2006 11:53 pm
Np.
Testing Q4 maps online finally is becoming viable.
Robcq
Posts: 47 Joined: Sat Oct 29, 2005 9:13 pm
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by Robcq » Thu Feb 23, 2006 12:06 am
ok i got my server updated but i can not figure out how to get the auto download to work. if anyone please let me know
wviperw
Posts: 334 Joined: Sat Mar 17, 2001 8:00 am
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by wviperw » Thu Feb 23, 2006 12:10 am
I believe you won't be able to set up 1.1 servers with custom maps until *ALL* the maps are updated to "Addon" pk4s.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Robcq
Posts: 47 Joined: Sat Oct 29, 2005 9:13 pm
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by Robcq » Thu Feb 23, 2006 12:24 am
ok, for the time being i have set the server with the quakemas pack and stock maps.
The server is located in nyc : connect 64.242.242.225:28004; password private
Hex
Posts: 190 Joined: Fri Oct 18, 2002 7:00 am
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by Hex » Thu Feb 23, 2006 1:22 am
Naw, autodl works fine
snippet from a server cfg thats running the zoggpak and pjw4dm1
set net_serverdownload "2"
set net_serverDlBaseURL "ftp://ftp.mhgaming.com/Quake4/pk4s/"
set net_serverDlTable "q4base/zoggpak.pk4;q4base/pjw4dm1.pk4"
PS (mods) why no ftp linking?
DooMer
Posts: 3068 Joined: Thu Dec 23, 1999 8:00 am
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by DooMer » Thu Feb 23, 2006 3:54 am
Do you still have to have the map even if it isn't being played?
Hex
Posts: 190 Joined: Fri Oct 18, 2002 7:00 am
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by Hex » Thu Feb 23, 2006 5:15 am
No, it appears the addon.conf is the solution.
Including the addon.conf in x.pk4 does allow clients to join if the x.pk4 is not currently being played and they don't have x.pk4. Still messing with it to see how it works.
So far I've got:
forget about the def/<mapname>.def
use the addon.conf in the root of your pk4 instead.
Not sure why it works, but it appears to.
(this is all from the mappers perspective - the pk4 must be built properly)