Huge server crashing bug.

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DooMer
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Huge server crashing bug.

Post by DooMer »

It turns out that some maps can be voted even if the server doesn't have it. Absolut tried voting drachs map, and the vote went through despite the fact that it isn't even on the server. It even shows up in the vote list for him. I opened up drachs pk4 and noticed that he had a .def and addon.conf. Could this be a problem with having both, or maybe its just the addon.conf thats really screwing things up. I'm going to test it more today, but absolut said he saw cobalt and ghostport in the map list even though they aren't on the server.

It's not the mappers fault. It doesn't really matter how mappers build their maps, because it seems to me that anybody can build a .pk4 with whatever configuration that is causing this and go ahead and take down servers.
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DooMer
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Post by DooMer »

I'd recommend 1.1 server admins turn map voting off until it's fixed, btw.
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DooMer
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Post by DooMer »

I just repacked it removing the .def and it did the same thing. I guess it is the addon.conf causing this problem.
Absolut
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Post by Absolut »

Also, i'm going to take out those three maps that I did see and DooMer didn't from my baseq4 folder, I don't want to accidentally crash any servers by mistake. I'll leave them out till this gets fixed anyway.
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4days
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Post by 4days »

is there a var to control that?
if you hit escape instead of going to console then you see a chat window - maybe console output can be limited to chat/echoes and ignore debug/error messages.
Oeloe
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Post by Oeloe »

4days wrote:is there a var to control that?
com_uniqueWarnings makes the console print identical warnings only the first time. The problem is that thare are huge amounts of unique warnings/errors. :icon29:
{uZa}FreakOfNature
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Post by {uZa}FreakOfNature »

I verified this problem btw. If a user has a map that the server doesn't and that person calls a vote to that map, it'll crash the server. :(
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Bueller
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Post by Bueller »

Version 1.0.5 requires clients to have all maps that servers have

Now

Version 1.1 requires servers to have all maps that clients have

Version 1.05 AutoDownload broken

Now

Version 1.1 AutoDownload fixed and AutoUpload broken

Ironic? :-)
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kleeks
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Post by kleeks »

yeah we had a server go down the other night because of an odd mapvote.

i assume the gui still only shows maps in the servers q4base - or is the gui showing clientside maps also ?

If the vote is called from console, and the server does not have it - surely it should just resort to the next map in cycle ?
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DooMer
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Post by DooMer »

the gui shows all client side maps that have an addon.conf.

If the vote is called for a map the server doesn't have, it should return an error saying that the server doesn't have the specified map. The vote shouldn't go through in the first place.
{uZa}FreakOfNature
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Post by {uZa}FreakOfNature »

Agreed. Has anyone posted a bug report about this?
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DooMer
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Post by DooMer »

I posted it in the esr bug thread. Raven probably already saw this thread anyhow.
rgoer
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Post by rgoer »

I passed this along to david
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DooMer
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Post by DooMer »

Maps that the client has and the server doesn't still show up in the vote list. At least they don't pass when somebody tries to vote them.
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