Since QuakeWars will be primarily MP ...

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iluvquake4
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Since QuakeWars will be primarily MP ...

Post by iluvquake4 »

Perhaps id should focus on giving QuakeWars all the arena, physics, and other features of Quake 4 and then some. From what I've read the engine is optimized for online play and large amount of players -- it would be a fresh start, and if they retain the same physics, they could easily put in DM, CTF, Tourney, and other modes in it. It would be perfect.

:icon31:
Oeloe
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Post by Oeloe »

I doubt it. Did you play the original ET? It's not exactly like Quake. No hardcore duels/TDM/CTF but objective based game modes. ET:QW most likely will have physics that aren't much like Q3 or Q4 physics (read: slower).
shadd_
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Post by shadd_ »

Oeloe wrote:I doubt it. Did you play the original ET? It's not exactly like Quake. No hardcore duels/TDM/CTF but objective based game modes. ET:QW most likely will have physics that aren't much like Q3 or Q4 physics (read: slower).
i agree, it'll have consoles and controllers in mind. i find vehicles easier to drive with a controller(halo in mind).

looks to be a halo alternative.
Oeloe
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Post by Oeloe »

ET wasn't made for consoles and neither was UT2k4... It's just because it's objective based that they don't want you to be able to strafejump at mad speeds through the maps.
iluvquake4
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It I

Post by iluvquake4 »

Ah, too bad. Would have been perfect if they made the arena style modes with Q3 physics. I hear the engine is more optimized than Q4, and it would be a good way for them to focus on one MP game for pure action. It would also promote a lot of hybrid style gameplay. If they gave players Q3 physics movement, it would make it so vehicles don't dominate the game but rather complement it -- espeically for large-map objective based modes.

It would give id a fresh start and chance to make good on Q4's lack-luster MP. Give us a game with lots of MP arena modes, great physics, even vehicles and large maps (for objective modes). A game that's built from the ground up with an MP focus.

*dreams*
obsidian
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Post by obsidian »

That makes no sense at all. Then it wouldn't be called Enemy Territory, it would be called UT2K+N. They are not making a new multiplayer Q3, they are making a new multiplayer Enemy Territory, completely different game, different rules, so stop trying to equate the two.

Go play Wolfenstein: Enemy Territory, then come back and talk about what you would like to improve.

You can download the game for free:
http://www.splashdamage.com
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
iluvquake4
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Post by iluvquake4 »

"QuakeWars" implies there is a Quake universe involved. It's impossible not to equate the two. Der.

Notice the domain name:

http://www.quakewars.com

It even has the Strogg. :icon27:
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Foo
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Post by Foo »

For reference, it's a team and squad based shooter. Like battlefield, ET and such. Not an arena game.
iluvquake4
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Post by iluvquake4 »

I know, I was just saying if they added arena features it would be awesome.
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Foo
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Post by Foo »

It would.

Starting to come around to the notion though that the best games are highly focused ones. Like the games that don't tackle MP at all have better single player, and games that tackle one focused aspect of MP are more sucessful than the ones that try to 'do it all'.

Oblivion, GTA are good examples of where it's gone right. Q4, D3 and Act of War are good examples of where it hasn't.
iluvquake4
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Post by iluvquake4 »

Act of War, the rts?

Yah, you have a good point. I guess the best we can hope for is some kind of Quake 5 Arena or something.
o'dium
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Post by o'dium »

Its already known that ET:QW will feature real life style physics over Quake 3 style. Thats a good thing. The weapons will all be "real life possible" weapons for the Humans as well.

The strogg will be as close to Quake as your gonna get in terms of weapons, they will have the hyper blasters and railguns, and the humans will have the real life style weapons.

I think this is a great way of doing it, and i thank god its not like the boring Quake 4 style of weaponry.
niko
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Post by niko »

blah,,..

there's a lot of space to do something completly new, hope they'll see it this time (since they didn't with q4..)..
[TJD]Rico
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Post by [TJD]Rico »

o'dium wrote:The strogg will be as close to Quake as your gonna get in terms of weapons, they will have the hyper blasters and railguns, and the humans will have the real life style weapons.
I'll definitely be playing as a Strogg, then. I can't stand all those "realistic weapons" shooters (CS, BF2, ET etc. etc.).
Ganemi
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Post by Ganemi »

[TJD]Rico wrote:
o'dium wrote:The strogg will be as close to Quake as your gonna get in terms of weapons, they will have the hyper blasters and railguns, and the humans will have the real life style weapons.
I'll definitely be playing as a Strogg, then. I can't stand all those "realistic weapons" shooters (CS, BF2, ET etc. etc.).
I can't stand all the realistic crap that is coming out. Halo 2 (H1 blew) and Quake Wars should be an exception. I like Urban Terror alot, but that's only because you can kill players by driving an HK69 launched grenade through their faces, and drop kick them off of buildings.


Oh! By the way, if you are hoping for a fast paced, arena style FPS with vehicles, get Urban Terror for Enemy Territory when it comes out.
Oeloe
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Post by Oeloe »

I've seen a UT movie once, with players that were supposed to be good. It was ridiculous... :p
Ganemi
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Post by Ganemi »

Yeah. I watched one yesterday, and it was pretty ridiculous. Doesn't really represent the gameplay or players well.
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