Geocomp4, 4 days left

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Infernis
Posts: 613
Joined: Thu Feb 17, 2005 12:00 pm

Geocomp4, 4 days left

Post by Infernis »

Who's still in the running?

Mirrored here.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

I'm not, exams got in the way.
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

Stjartmunnens Entry

(from the readme)

bsp: gc4dm1
Mapname: Projectile Vomiting
Constructiontime: 4 Days
Players: 2-5
Gametype: FFA
Textures: by me, Lunaran and Quaker X. Skybox by Kell
Music: by Rickard Bjork (Spliff Richard) @ http://www.altitude-recordings.tk


Bots play surprisingly well considering the layout and geometry.

Some screens (they´re not from the final):

Image

Image

Image

Image

Image





Download Projectile Vomiting (With music) 15 mb

Download Projectile Vomiting (Without music) 2.5 mb

Hope you like it.
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Spacemaps.. :/
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Pink is the new black!

But seriously, that is sekseh. You've managed to achieve a theme not yet tapped in Q3, and there has been a LOT of themes tapped. Regarding the spacemap-esqueness off it, there's nothing wrong with a good spacemap. Spacemaps were the bread and butter of Q3 online pub play.

EDIT: Just jumped around in it. Both the layout and architecture seem a bit too chaotic but maybe that is just me. Would've rather seen a more coherent solid package as far as that goes. But still a very cool map.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

So, basically another one of those maps that look great but play crap. :p
Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

Post by Johnny Law »

Harsh crowd...
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Johnny Law wrote:Harsh crowd...
Silence!
Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

Post by Johnny Law »

:paranoid:
StartMunnen
Posts: 6
Joined: Wed Feb 09, 2005 10:26 pm

Post by StartMunnen »

Thanks wvw! ...and about gameplay your absolutely right, I wanted to focus on the architecture and gameplay suffered some. I have made some changes to improve it (you should have seen the original layout :icon28: ) but it takes some getting use to...

Fjoggs - What happened to your entry?

Here are other some more contestants:

dONKEY - download - screen

remnent - Rocket Arena - Screen

a-spec - aspec-q3compet1 - Screen

BTW thanks to Sumatra for posting my entry...I lost my account info.
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