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CheapAlert
- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
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by CheapAlert »
forced 3/4 texture detail , can't turn it to full 4/4 no matter what i do
btw note: my r9500 died from stroke and i'm forced to go back to the fx5200 for awhile
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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CheapAlert
- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
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by CheapAlert »
thanks, but it keeps going back to r_picmip 1 everytime i start q3a. wtf is it retarded thinking i have a 3dfx or something...
and no, no auto cfg or any cfg is setting this, it appears to be the engine
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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AmIdYfReAk
- Posts: 6926
- Joined: Thu Feb 10, 2000 8:00 am
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by AmIdYfReAk »
you have set it in your q3config.cfg and it reverts back to 1?
btw, picmip 1 dosent look bad at all. :/
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CheapAlert
- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
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by CheapAlert »
picmip 1 is for "professionals".
it always goes to 1 no matter how many cfgs i have that try to force it to 0.
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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dzjepp
- Posts: 12839
- Joined: Wed Mar 28, 2001 8:00 am
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by dzjepp »
Does it work in-game via console (set, and then vid_restart) at all?
In your autoexec.cfg are you typing seta before the command (not set)?
You can also try putting it in the target field of the game shortcut