Flares
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- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
Flares
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
More about it here: http://www.quakesrc.org/forums/viewtopic.php?t=6005
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- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
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Were do you have to copy paste it in or where?^misantropia^ wrote:Both q3map and q3map2 are GPL'ed now. Adding flares back in should be as simple as copy/pasting the code from the former to the latter.CheapAlert wrote:unfortunately q3map2 doesnt compile flares. ydnar took them out because he thinks hes super almighty >: (

looks pretty cool indeed. :icon25:
Play more promode
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my radeon 9500 got around 450fps usually at max everything, but that card diedriddla wrote:my 6800GT gets 220-300fps avg in q3 on maxed everything picmip 0S@M wrote:people play with high detail?

picmip 1 is only good for voodoo/s3 users
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
Thank goodness. Dynamic light flares aren't cool, just obnoxious. I hope they decide to fix the shadows, and the lighting. You know, how you fire a rocket into a really dark area, and the dark area doesn't light up like in Quake 2 and Quake 4?CheapAlert wrote:it should be noted that ioq3 now has flares, however no cool dynamic light flares
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Quake and Quake 2 actually have true dynamic light that lights up dark areas. Q3 just doesn't.
Jedi Academy is the only game off-the-top-of-my-head that fixes this q3-engine dynamic lighting issue
Jedi Academy is the only game off-the-top-of-my-head that fixes this q3-engine dynamic lighting issue
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
IIRC it's a pretty simple fix. The current dynamic lights simply multiply the surrounding lighting, whereas what's needed is an additive effect.
So instead of
Zero * 100 = 0 Brightness
you have
Zero + 100 = 100 Brightness
Simple fix. Or it should be.
So instead of
Zero * 100 = 0 Brightness
you have
Zero + 100 = 100 Brightness
Simple fix. Or it should be.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
yeah more like cg_oldgibs 1Fjoggs wrote:Because it's useless for mulitplay. tbh I clap that they didn't add useless stuff that didn't do shit to gameplay. Q3 aint supposed to be dark and 'cozy'.
Ofcourse it's not neccessary, but add it for the people that care about gameplay and the feel of a game. Do you know how many freaking Quad Damage rampages I get, and how much more rewarding it would be if I could rail someone's gibs across the map?
Yeah. : | It's very satisfying when you can tell how hard you wrecked someone.