These Lines...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Silicone_Milk
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Joined: Sat Mar 12, 2005 10:49 pm

These Lines...

Post by Silicone_Milk »

Image
Whoa. Weird. I'm under the impression they're caused by me using _blocksize 2048 on the worldspawn to lessen compile time =P

Can anybody confirm this for me?

[EDIT] If that's the case, why wouldn't the other pieces beyond the first lines be lined as well? Sorry if I'm sounding newbish. I just never seen this happen before in any map =\ [/EDIT]
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Foo
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Post by Foo »

try using a different texture. It looks like the mipmaps for that texture are fucked.

And is that a hud mod? Could be something specific to the mods and such you have installed. Try working on an untainted versions of Q3.
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Silicone_Milk
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Post by Silicone_Milk »

hmm alright thanks. The lines are actually a texture used on some stairs that are tiling on the wall which is odd since I dont have that texture anywhere on my map besides the stairs.

The lines appear and disappear depending on how close you are to the building.

The hud is just a replacement of the gfx number image files. Nothing was changed except for the numbers' font. Could that still mess with things?
axbaby
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Post by axbaby »

could simple be your graphics card messing up .. see if it happens on a freinds computer
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hemostick
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Post by hemostick »

Silicone_Milk wrote: The lines appear and disappear depending on how close you are to the building.
Definitely sounds like screwy mipmaps.
Silicone_Milk
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Post by Silicone_Milk »

Mipmaps huh? Alright. Well I know its that one texture and I dont like the texture anyways so I'm just going to replace it with something else.

Cheap lazy way of fixing the problem lol =)

Thanks guys :icon25:
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