Whoa. Weird. I'm under the impression they're caused by me using _blocksize 2048 on the worldspawn to lessen compile time =P
Can anybody confirm this for me?
[EDIT] If that's the case, why wouldn't the other pieces beyond the first lines be lined as well? Sorry if I'm sounding newbish. I just never seen this happen before in any map =\ [/EDIT]
hmm alright thanks. The lines are actually a texture used on some stairs that are tiling on the wall which is odd since I dont have that texture anywhere on my map besides the stairs.
The lines appear and disappear depending on how close you are to the building.
The hud is just a replacement of the gfx number image files. Nothing was changed except for the numbers' font. Could that still mess with things?