Back to the picture: those planks look a lot better than the logs you had there before.
But what are the black lines at the top? At first I thought they were wires, but the 90 degree angle would be weird...and having poles up there doesn't make much sense to me
ctrlnuke wrote:Back to the picture: those planks look a lot better than the logs you had there before.
But what are the black lines at the top? At first I thought they were wires, but the 90 degree angle would be weird...and having poles up there doesn't make much sense to me
ctrlnuke wrote:Back to the picture: those planks look a lot better than the logs you had there before.
But what are the black lines at the top? At first I thought they were wires, but the 90 degree angle would be weird...and having poles up there doesn't make much sense to me
Probably some kind of track.
Yeah, I was thinking that too since it looks like it's connected to something off in the background, but the 90 degree angle still looks weird to me. Unless there's a reason why you need that corner (i.e. it stops there for a second and you can jump on it from somewhere on the map - like that mountain?), I think it would look better if it wasn't so sharp. More of a gradual movement.
ctrlnuke wrote:Back to the picture: those planks look a lot better than the logs you had there before.
But what are the black lines at the top? At first I thought they were wires, but the 90 degree angle would be weird...and having poles up there doesn't make much sense to me
funny thing about 'suspension of disbelief' - if you examine HL2 itself it's filled with implausible configurations of objects and unlikely scenarios. the tugs above the dam are just one of the more blatant examples
ETA is: done when it's done. i'm planning to do an 'aftermath' and release it in stages. i'm at 90% of map 2, and there'll be 5 maps in the initial part