Which gametype would you like for a q3w server?
Which gametype would you like for a q3w server?
So iluvquake4 wants to be a gracious host and hook up q3w with a q4 server, as I understand. :icon32:
What gametype would people here want?
What gametype would people here want?
Last edited by dzjepp on Mon May 01, 2006 9:08 pm, edited 1 time in total.
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I voted GTR because it is a really fun mod with a lot of features.
My server uses GTR now, and a lot of people like it. This mod perfect start for noobs too (not only rail skill dependent).
http://gtr.quakedev.com/
Just check it
Team bW |GameType Revolution |Autodownload by Files.quake4world.com |PR 1.2 Final|20ms|
85.90.162.19:28004
My server uses GTR now, and a lot of people like it. This mod perfect start for noobs too (not only rail skill dependent).
http://gtr.quakedev.com/
Just check it

Team bW |GameType Revolution |Autodownload by Files.quake4world.com |PR 1.2 Final|20ms|
85.90.162.19:28004
Quake 4 GameType Revolution mod
http://gtr.quakedev.com
http://gtr.quakedev.com
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Those problems are a thing of the past. Mods download to the client machine just as easily as the maps do.riddla wrote:I voted baseq4 - there's already enough for noobs to have to deal with without adding mods into the mix. Just add the better custom maps, allow gametype voting and call it a day (for now).
All Out War! 8 player DM Server
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
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Ahhh... But that's where the beauty of Q4Max is.{uZa}FreakOfNature wrote:Those problems are a thing of the past. Mods download to the client machine just as easily as the maps do.riddla wrote:I voted baseq4 - there's already enough for noobs to have to deal with without adding mods into the mix. Just add the better custom maps, allow gametype voting and call it a day (for now).

All Out War! 8 player DM Server
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
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- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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I'm sure doomer would be a good choice for server admin too. He had admin duties on 3+ or so servers here already.
But IMHO, 4 servers for either q4 or q3 would be overkill. Unless you really have that phat pipe that is not being used at all. ;o
There is probably a way to get a server to reboot and change gamemodes too, with some handy script help. That would save you from running 2 servers for 2 mods, but I dunno how you would go about doing that. Misantropia might now.
But IMHO, 4 servers for either q4 or q3 would be overkill. Unless you really have that phat pipe that is not being used at all. ;o
There is probably a way to get a server to reboot and change gamemodes too, with some handy script help. That would save you from running 2 servers for 2 mods, but I dunno how you would go about doing that. Misantropia might now.
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No need, for a script, it's how everything is setup:
http://www.escapedturkey.com/cfaq/index ... 15&catid=2
I have approximately 30 machines up and running in 3 different datacenters using Internap. All Dual Opteron, 4 gigs RAM, RAID 5. :icon31:
http://www.escapedturkey.com/cfaq/index ... 15&catid=2
I have approximately 30 machines up and running in 3 different datacenters using Internap. All Dual Opteron, 4 gigs RAM, RAID 5. :icon31:
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PeekabOOO!
I'm getting nice pings to each of your three locations posted on your home
page @ escapedturkey.com.
I'll definately be stopping by and playing when time permits.
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page @ escapedturkey.com.
I'll definately be stopping by and playing when time permits.
Denz wrote:I would like to see a Quake 4 Server make it here. Thanks for the effort iluvquake4 I hope this new server gets some traffic.

the first one is up -
207.210.238.209:28004
its just q4base, with a stock map rotation q4dm1/7/8/10/11
Lets have some suggestions for maps we'd like to see and I'll get them up there.
A q4max server is coming next, maybe later today. (will put the same requested customs on it)
I have a q4mon status page, clicky to see who's there.
http://mhgaming.com/q4mon/q4mon-spy.pl
207.210.238.209:28004
its just q4base, with a stock map rotation q4dm1/7/8/10/11
Lets have some suggestions for maps we'd like to see and I'll get them up there.
A q4max server is coming next, maybe later today. (will put the same requested customs on it)
I have a q4mon status page, clicky to see who's there.
http://mhgaming.com/q4mon/q4mon-spy.pl
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- Joined: Tue Jan 25, 2005 4:43 pm
*looks around*
Well crap. I try and connect and I'm getting client unknown to auth.
I've been up-to-date with the point releases. I did the 1.1 patch awhile back. Then did the simple update from 1.1 to 1.2
Hmmmm. Reading other problems with client unknown to auth I guess
I can try starting over with my q4config to see if that changes anything.
Well Hex. I'll be stopping by your server when I get this situated. LoL!
But first some time out in the real world. *waves* tonight I'll see what's up.
*waves*
I've been up-to-date with the point releases. I did the 1.1 patch awhile back. Then did the simple update from 1.1 to 1.2
Hmmmm. Reading other problems with client unknown to auth I guess
I can try starting over with my q4config to see if that changes anything.
Well Hex. I'll be stopping by your server when I get this situated. LoL!
But first some time out in the real world. *waves* tonight I'll see what's up.
*waves*