bottem of page for pk3
my first q3 dm map :) feedback?
my first q3 dm map :) feedback?
heres a link to it so far.. feedback would be nice 
bottem of page for pk3
sorry
bottem of page for pk3
Last edited by fKd on Tue Jun 27, 2006 9:17 am, edited 4 times in total.
updated link to map.. new build... looks much better... and gameplay flow starting to work out.... not sure if i should keep the quad tho...
note: in newer build:
fixed jumppad with noclip so you dont get that weird jumpie thing when you walk onto it
fixed ceiling on top bridge
new item placement
edit:
link at top updated
hehehe
note: in newer build:
fixed jumppad with noclip so you dont get that weird jumpie thing when you walk onto it
fixed ceiling on top bridge
new item placement
edit:
link at top updated
You need to pack things up properly. Since the dl is a mere 1.4Mb, I wasn't too bothered about the lack of screenies, but the map, of course, has to be in a pk3 file (yeah, OK, I can rename the .zip file, but we've long recommended that you should put the pk3 in a zip file).
The .aas and .bsp files need to be in the \maps directory. You need to include a .arena file with bots, fraglimits, gametypes etc. You also need to include custom textures and .shader files (if you've used them), although I suspect you've fallen victim to the dreaded mapmedia.pk3.
Everything should be in its appropriate directory.

The .aas and .bsp files need to be in the \maps directory. You need to include a .arena file with bots, fraglimits, gametypes etc. You also need to include custom textures and .shader files (if you've used them), although I suspect you've fallen victim to the dreaded mapmedia.pk3.
Everything should be in its appropriate directory.
Take your time to get things right, then we'll be here to pick all your hard work to pieces.trying textures/base_wall/atech1_f.TGA...
trying textures/base_floor/tilefloor6.TGA...
trying textures/gothic_trim/km_arena1towerblue.TGA...
WARNING: R_FindImageFile could not find
'textures/gothic_trim/km_arena1towerblue.tga' in shader
'textures/gothic_trim/km_arena1towerblue'
Shader textures/gothic_trim/km_arena1towerblue has a stage with no image
heres the pk3 format.. with all the updates till now... (note: the round window bits texturing is far from done... infact the whole bsp of that bridge is starting to grate with me... same with the fact..after a while im finding myself sick of brown
)
http://www.mysharefile.com/v/6474201/pwra1.pk3.html
http://www.mysharefile.com/v/6474201/pwra1.pk3.html
Better, but your pk3 is still missing a couple of textures which are, by the looks of them, from the mapmedia.pk3. They are
The file itself comes with Radiant, so isn't part of the standard Q3 setup.
The mapmedia.pk3 is a real nuisance because the textures in there resemble those that come with Q3. It's actually worth moving the file somewhere else before you release a map for testing so that you can find out whether you've used any textures from it.trying textures/base_wall/atech1_f.TGA...
trying textures/base_floor/tilefloor6.TGA...
The file itself comes with Radiant, so isn't part of the standard Q3 setup.
Won't make any difference to missing textures. Besides, your arena file is also a little messed up. It should be
The map attribute should have the same name as the .bsp (I think that's right; long time since I had to worry about such things). You might also want to change ffa to tourney.{
map "pwra1"
bots "grunt"
longname "Beta 1"
fraglimit 15
type "ffa"
}