
bottem of page for pk3

Take your time to get things right, then we'll be here to pick all your hard work to pieces.trying textures/base_wall/atech1_f.TGA...
trying textures/base_floor/tilefloor6.TGA...
trying textures/gothic_trim/km_arena1towerblue.TGA...
WARNING: R_FindImageFile could not find
'textures/gothic_trim/km_arena1towerblue.tga' in shader
'textures/gothic_trim/km_arena1towerblue'
Shader textures/gothic_trim/km_arena1towerblue has a stage with no image
The mapmedia.pk3 is a real nuisance because the textures in there resemble those that come with Q3. It's actually worth moving the file somewhere else before you release a map for testing so that you can find out whether you've used any textures from it.trying textures/base_wall/atech1_f.TGA...
trying textures/base_floor/tilefloor6.TGA...
The map attribute should have the same name as the .bsp (I think that's right; long time since I had to worry about such things). You might also want to change ffa to tourney.{
map "pwra1"
bots "grunt"
longname "Beta 1"
fraglimit 15
type "ffa"
}