im thinking about doing some major mapping. (a cowboy bebop level) and i'm gonna have to make a whole lotta models... can anyone point me in the direction of a good tut site for 3dsmax?
btw... i've got version 8.
i've just been sitting thinking that i've never really gone all out in a level... new models/textures etc... so this is gonna be my big project... it was cowboy bebop or akira... im not 100% sure i've made up my mind yet. looking at user maps... i've discovered its the levels with custom media which make the levels stick out... removing the brown/silver boredem of all id media... why do they always make the same old stuff? makes me think...
ideas for map so far
olympic stadium-akira
the main base (fishing boat)-bebop
sewer-akira
mars-bebop
One of your Max CDs should have a huge pile of tutorial content on it. Most of it's pretty good stuff so it's a decent place to start.
(If you bought the downloadable one from Autodesk's site I think the tutorial media is in a seperate package you can get from the same place)
3DBuzz.com has a bunch of tutorials, haven't looked at them recently though to say what they're like. Avoid their Radiant tutorials though, they're pretty terrible.