Looking for a specific texture

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Looking for a specific texture

Post by Infernis »

I've been searching through some texture packs but I haven't found what I'm looking for. I figured I would post a topic about it and hopefully get a push in the right direction. So come on guys, help me out a bit please!

I'm looking for a liquid texture. Doesn't have to be swimmable as long as I can use it in cylinders. It would be great if it emitted light. It has to be blueish. Preferably light blueish and not moving. Below you'll find an example of what I'm looking for. Doesn't have to be exactly the same but it does give an impression.

Thanks in advance

Image
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Dude, take that texture, hue shift it to blue in photoshop/PSP, then write a shader for it that emits light.

Score.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

Dude, if I would know how, I wouldn't have posted :p
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Seems like a perfect opportunity to learn. I can walk you through on IM if you need.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

Your on! Has to be on a later date though, of to work.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
User avatar
Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

That is one ugly texture, you should make a tank with subtle bubles and a light transparency....
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

How??? :p
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

open up the shaders in the official paks. its fairly easy
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

Oh, so looking at a bunch of code, with nothing completely similiar to what Hipshot describes, will tell me how to make a texture/shader from scratch, simulating bubbles in a tank which is transparent?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

worked for me. Moreso coupled with the shader manual.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

Yeah, what happend to that? I heard it was hosted somewhere else now?

To be honest, I just wanted a premade texture and shader because I don't have time to go into all of that. Well I gues I have to.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Shader Manual mirror.

http://members.lycos.co.uk/quakeroats/q ... index.html

It's good to learn how to make your own textures and shaders anyway. It really opens up the door for what you can do visually on your own map.
Last edited by obsidian on Wed Jul 26, 2006 1:13 am, edited 1 time in total.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

Lycos sucks. But thanks for the link. Want me to mirror it at leveldesign.nl?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

No, thanks. I'm working on moving it to a new permanent home.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

Somehow the link to the Lycos Shader Manual doesn't work for me :/

Here's another one, posted somewhere on this exact forum ;)

Shader manual
Post Reply