Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Infernis
Posts: 615 Joined: Thu Feb 17, 2005 12:00 pm
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by Infernis » Sat Jul 22, 2006 8:52 am
I've been searching through some texture packs but I haven't found what I'm looking for. I figured I would post a topic about it and hopefully get a push in the right direction. So come on guys, help me out a bit please!
I'm looking for a liquid texture. Doesn't have to be swimmable as long as I can use it in cylinders. It would be great if it emitted light. It has to be blueish. Preferably light blueish and not moving. Below you'll find an example of what I'm looking for. Doesn't have to be exactly the same but it does give an impression.
Thanks in advance
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Sat Jul 22, 2006 9:27 am
Dude, take that texture, hue shift it to blue in photoshop/PSP, then write a shader for it that emits light.
Score.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Infernis
Posts: 615 Joined: Thu Feb 17, 2005 12:00 pm
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by Infernis » Sat Jul 22, 2006 9:48 am
Dude, if I would know how, I wouldn't have posted
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Sat Jul 22, 2006 9:49 am
Seems like a perfect opportunity to learn. I can walk you through on IM if you need.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Infernis
Posts: 615 Joined: Thu Feb 17, 2005 12:00 pm
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by Infernis » Sat Jul 22, 2006 9:54 am
Your on! Has to be on a later date though, of to work.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Hipshot
Posts: 1548 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Sat Jul 22, 2006 11:56 pm
That is one ugly texture, you should make a tank with subtle bubles and a light transparency....
Infernis
Posts: 615 Joined: Thu Feb 17, 2005 12:00 pm
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by Infernis » Sun Jul 23, 2006 11:33 am
How???
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
MKJ
Posts: 32582 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Mon Jul 24, 2006 12:00 pm
open up the shaders in the official paks. its fairly easy
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Infernis
Posts: 615 Joined: Thu Feb 17, 2005 12:00 pm
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by Infernis » Mon Jul 24, 2006 12:19 pm
Oh, so looking at a bunch of code, with nothing completely similiar to what Hipshot describes, will tell me how to make a texture/shader from scratch, simulating bubbles in a tank which is transparent?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Mon Jul 24, 2006 12:22 pm
worked for me. Moreso coupled with the shader manual.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Infernis
Posts: 615 Joined: Thu Feb 17, 2005 12:00 pm
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by Infernis » Mon Jul 24, 2006 1:04 pm
Yeah, what happend to that? I heard it was hosted somewhere else now?
To be honest, I just wanted a premade texture and shader because I don't have time to go into all of that. Well I gues I have to.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Mon Jul 24, 2006 3:13 pm
Shader Manual mirror.
http://members.lycos.co.uk/quakeroats/q ... index.html
It's good to learn how to make your own textures and shaders anyway. It really opens up the door for what you can do visually on your own map.
Last edited by
obsidian on Wed Jul 26, 2006 1:13 am, edited 1 time in total.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Infernis
Posts: 615 Joined: Thu Feb 17, 2005 12:00 pm
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by Infernis » Tue Jul 25, 2006 7:41 am
Lycos sucks. But thanks for the link. Want me to mirror it at leveldesign.nl?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Tue Jul 25, 2006 1:42 pm
No, thanks. I'm working on moving it to a new permanent home.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
spookmineer
Posts: 506 Joined: Fri Nov 29, 2002 8:00 am
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by spookmineer » Tue Jul 25, 2006 9:40 pm
Somehow the link to the Lycos Shader Manual doesn't work for me :/
Here's another one, posted somewhere on this exact forum
Shader manual