Q4Files back up

iluvquake4
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Post by iluvquake4 »

Solution ...

The following works for q4max and any mod that contains the same keyword in each file. Note, something like Delta should change their mod to have the keyword "delta" in each file.

Example for Q4max:

Crontab -- runs a script ever hour.

If finds file that doesn't contain word "q4max" moves to q4base.

This will be done for each mod. Some mods will need to comply with this to work properly -- i.e. deltactf should put the word deltactf in each file that pertains to the mod.

Can they do this AJ?

Thank you. :icon31:
iluvquake4
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Post by iluvquake4 »

Expanded to support more games:

http://turkeyfiles.escapedturkey.net/
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MKJ
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Post by MKJ »

im getting jscript errors and broken images >:E
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
iluvquake4
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Post by iluvquake4 »

Screenshot please. :)
Hex
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Post by Hex »

Image
iluvquake4
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Post by iluvquake4 »

Foo, how do you make it not display images?

Thank you. :icon31:
iluvquake4
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Post by iluvquake4 »

Commented out the image code for each area. How does it look now?
Hex
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Post by Hex »

Image
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MKJ
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Post by MKJ »

still jscript errors; line 22, char 4, object required
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
iluvquake4
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Post by iluvquake4 »

MKJ,

What web browser are you using and do you have the latest version of Java installed?
iluvquake4
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Post by iluvquake4 »

50mb upload limit changed to 500mb. :)
Ver1tas
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Post by Ver1tas »

Nice! \0/ ;P
Quake 4 GameType Revolution mod
http://gtr.quakedev.com
iluvquake4
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Post by iluvquake4 »

Ever since the public opening of TurkeyFiles (available to everyone) the bandwidth has started to get saturated during prime-time hours. This will probably calm down as more people get files for servers (ex: If bob gets a map for one server, he won't need to get it for ten other servers that use the same map). In the meantime it may be a bit slower than usual. I am working with the datacenter to increase the bandwidth to a 100mbit exclusive (non burst) connection. It will be around $1000.00 more a month for that machine, but it's worth it for the gaming community. :icon31:
dzjepp
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Post by dzjepp »

Sorry for not helping out with the site anymore foo. I don't play or even have the game installed, nor do I plan to since it dosen't interest me. Don't think it would be a good choice having someone maintain uploads there that really shows no interest for it.
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Foo
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Post by Foo »

Relax, I've gone a similar path too. Plus I'm jobhunting and most of my time on the PC is spent at the moment learning new tools.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
dzjepp
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Post by dzjepp »

*takes a deep breath*

huff pufff huffff

Ok. :icon31:
dzjepp
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Post by dzjepp »

*takes a deep breath*

huff pufff huffff

Ok. :icon31:
xchaser
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Post by xchaser »

is it posible to a section there for the maps.
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Foo
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Post by Foo »

Not really. The system has to mirror the directory structure of a standard Q4 installation or AutoDL doesn't function.

And to build on alternative ways of viewing the files with extra data would require reverting to a different system which we moved away from due to complexity vs ease of use issues.

All maps should be placed into the \Q4Base\ directory tree.
iluvquake4
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Post by iluvquake4 »

All maps, unless mod specific, should go into q4base. :icon31:
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Foo
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Post by Foo »

iluvquake4 wrote:All maps, unless mod specific, should go into q4base. :icon31:
You have an email.
xchaser
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Post by xchaser »

its just hard to find a place to download the maps that are used in tournies.
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GODLIKE
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Post by GODLIKE »

There's only a handful of them currently being used in pro tourney play.. It can't be that freaking hard.

http://q4files.escapedturkey.net/quake4/pk4s/ has pretty much every halfway decent map currently in existence, so far as I know..
iluvquake4
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Post by iluvquake4 »

Service is now on a 100mbit connection. :icon31:
GODLIKE
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Post by GODLIKE »

Is there a good way to remove maps from http://q4files.escapedturkey.net/quake4/pk4s/q4base?

I have a few betas of my last map that should be removed, now that the final is out..
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