Q4Files back up
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- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
Solution ...
The following works for q4max and any mod that contains the same keyword in each file. Note, something like Delta should change their mod to have the keyword "delta" in each file.
Example for Q4max:
Crontab -- runs a script ever hour.
If finds file that doesn't contain word "q4max" moves to q4base.
This will be done for each mod. Some mods will need to comply with this to work properly -- i.e. deltactf should put the word deltactf in each file that pertains to the mod.
Can they do this AJ?
Thank you. :icon31:
The following works for q4max and any mod that contains the same keyword in each file. Note, something like Delta should change their mod to have the keyword "delta" in each file.
Example for Q4max:
Crontab -- runs a script ever hour.
If finds file that doesn't contain word "q4max" moves to q4base.
This will be done for each mod. Some mods will need to comply with this to work properly -- i.e. deltactf should put the word deltactf in each file that pertains to the mod.
Can they do this AJ?
Thank you. :icon31:
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- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
Ever since the public opening of TurkeyFiles (available to everyone) the bandwidth has started to get saturated during prime-time hours. This will probably calm down as more people get files for servers (ex: If bob gets a map for one server, he won't need to get it for ten other servers that use the same map). In the meantime it may be a bit slower than usual. I am working with the datacenter to increase the bandwidth to a 100mbit exclusive (non burst) connection. It will be around $1000.00 more a month for that machine, but it's worth it for the gaming community. :icon31:
Not really. The system has to mirror the directory structure of a standard Q4 installation or AutoDL doesn't function.
And to build on alternative ways of viewing the files with extra data would require reverting to a different system which we moved away from due to complexity vs ease of use issues.
All maps should be placed into the \Q4Base\ directory tree.
And to build on alternative ways of viewing the files with extra data would require reverting to a different system which we moved away from due to complexity vs ease of use issues.
All maps should be placed into the \Q4Base\ directory tree.
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- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
There's only a handful of them currently being used in pro tourney play.. It can't be that freaking hard.
http://q4files.escapedturkey.net/quake4/pk4s/ has pretty much every halfway decent map currently in existence, so far as I know..
http://q4files.escapedturkey.net/quake4/pk4s/ has pretty much every halfway decent map currently in existence, so far as I know..
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- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
Is there a good way to remove maps from http://q4files.escapedturkey.net/quake4/pk4s/q4base?
I have a few betas of my last map that should be removed, now that the final is out..
I have a few betas of my last map that should be removed, now that the final is out..