Screenshots


Gonna see about finishing it this week, hopefully I can have it tested at the office with my friends there at friday. I have a terrain part left on the map that is pretty annoying, that is why the map hasen't been completed earlier, I got fed up with the stupid vertex editing thing for a while... The area you see here is one of many things I did to day, I also had time to move the lawn and eat for once...
The stain glass and the orange plaster wall are some of the textures that are on my might replace/remove/do something list, but the glass looks good ingame, as a whole, since you really never see it when you run and gun.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Here's more and this bunch of screens means a near beta release. Played it at the office two times yesterday, changed some things, gonna play it again tomorrow. And at saturday I'll see about having a public beta released.
The gameplay were actually really fun and felt good around the rail, the RA and RL place, the MH and in that part of the map. There were not really any fights on the backside where there's only a few spawns a YA and the LG, if you don't like the LG you just didn't move there. Gonna see what happens tomorrow now when I moved around the items and weapons, placed more health and ammo (there were no ammo at all yesterday, no one complained about it, but they mentioned that there were to few healths)







The gameplay were actually really fun and felt good around the rail, the RA and RL place, the MH and in that part of the map. There were not really any fights on the backside where there's only a few spawns a YA and the LG, if you don't like the LG you just didn't move there. Gonna see what happens tomorrow now when I moved around the items and weapons, placed more health and ammo (there were no ammo at all yesterday, no one complained about it, but they mentioned that there were to few healths)







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...wise decision, looks promising, what gametype you're going for? TDM?mrd wrote:Well... the shots don't actually show any of the finer details of the map, they're mostly just shots of layout crap. But I'll get to lighting last. I wanna get the layout of this mofo done and get game-testing and item layout done before I worry about finnicky stuff like lights.
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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So I started a time-killing project while I wait patiently to get my old computer back and continue making maps that are fated to rest on my harddrive never seeing the light of public release.
First full-length modeling project using Blender (last thing I did was just making random organic and non-organic shapes to work on UVmapping)
Here's a series of progressive shots (and thanks to Kat for giving me some tips to speed modeling (use of merging primitives instead of extruding from the head down.))


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First full-length modeling project using Blender (last thing I did was just making random organic and non-organic shapes to work on UVmapping)
Here's a series of progressive shots (and thanks to Kat for giving me some tips to speed modeling (use of merging primitives instead of extruding from the head down.))


