Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
o'dium
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Post by o'dium »

Snake? SNAAAAAAAAAAAKE!!!

Boredom project of about an hours work:

[lvlshot]http://www.quake2evolved.com/odium/box_mesh.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/box_texture.jpg[/lvlshot]

NOTE: The model render has no alpha for some reason its not displaying it the right order.
Kaz
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Post by Kaz »

Excellent texturing work, odium :)
o'dium
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Post by o'dium »

Thanks :)
o'dium
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Post by o'dium »

Just a farting around mood, made this in about 15mins for a laugh:

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maz0r
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Post by maz0r »

Two seconds!
o'dium
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Post by o'dium »

Heh, hows that for a slice of fired gold? :p

Should of made it with the cricket bat on there as well but in all honesty, it was a quick fart around project yesterday :p
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Hipshot
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Post by Hipshot »

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Gonna see about finishing it this week, hopefully I can have it tested at the office with my friends there at friday. I have a terrain part left on the map that is pretty annoying, that is why the map hasen't been completed earlier, I got fed up with the stupid vertex editing thing for a while... The area you see here is one of many things I did to day, I also had time to move the lawn and eat for once...
HM-PuFFNSTuFF
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Post by HM-PuFFNSTuFF »

that is fooking sweet.
wviperw
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Post by wviperw »

Heh, thought that was HL2 at first based on the textures. Looks good for Q3.. only thing I'd change is the ugly stain glassed windows.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
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Hipshot
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Post by Hipshot »

The stain glass and the orange plaster wall are some of the textures that are on my might replace/remove/do something list, but the glass looks good ingame, as a whole, since you really never see it when you run and gun.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
dubz
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Post by dubz »

wow hipshot, i realy hope this one plays as good as it looks... post more screens!
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Hipshot
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Post by Hipshot »

Here's more and this bunch of screens means a near beta release. Played it at the office two times yesterday, changed some things, gonna play it again tomorrow. And at saturday I'll see about having a public beta released.

The gameplay were actually really fun and felt good around the rail, the RA and RL place, the MH and in that part of the map. There were not really any fights on the backside where there's only a few spawns a YA and the LG, if you don't like the LG you just didn't move there. Gonna see what happens tomorrow now when I moved around the items and weapons, placed more health and ammo (there were no ammo at all yesterday, no one complained about it, but they mentioned that there were to few healths)

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maz0r
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Post by maz0r »

Just one word: Awesome!

Can't wait to play this baby.
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mrd
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Post by mrd »

Here's a couple shots of a CPMA map I'm working on right now. Gonna be a while 'til there's a beta out... maybe another week at most, but I figured I'd get some shots up.

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maz0r
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Post by maz0r »

Looks promising mrd. But in those two main rooms from the first two shots the outer walls look a bit too boxy, if you ask me. Maybe you should add some more (unreachable) legdes, beams and other support.
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mrd
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Post by mrd »

Yeah. They are boxy heh. There actually is a lot of detailing in that room that the screenshot doesn't reveal. The r_speeds in that room alone are around 23k I think. But it is still in progress so hold your horses :p

EDIT: The room in the first screen I mean :icon32:
spookmineer
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Post by spookmineer »

mrd, looks very cool (I'm a sucker for sock's textures) but the lighting looks a bit pale, is this just a fast simple compile? Maybe more contrast/shadows would make the map look more appealing.
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mrd
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Post by mrd »

Well... the shots don't actually show any of the finer details of the map, they're mostly just shots of layout crap. But I'll get to lighting last. I wanna get the layout of this mofo done and get game-testing and item layout done before I worry about finnicky stuff like lights.
sumatra
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Post by sumatra »

mrd wrote:Well... the shots don't actually show any of the finer details of the map, they're mostly just shots of layout crap. But I'll get to lighting last. I wanna get the layout of this mofo done and get game-testing and item layout done before I worry about finnicky stuff like lights.
...wise decision, looks promising, what gametype you're going for? TDM?
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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mrd
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Post by mrd »

Actually I originally started building this map for me and my buds to play 1on1 CPMA on, as we usually enjoy 1on1 in more open, spacious maps (although very small, tight ones are fun too :p).

TDM may or may not work depending on how big this thing ends up being.
sumatra
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Post by sumatra »

well, I like open 1on1 layouts as well, also cause they can be (ab-)used for 2on2 TDM play as well...

Keep us posted, can't wait to get an proper alpha/beta-thingie...
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Fjoggs
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Post by Fjoggs »

Looks nice both of you. Makes me want to map again, but sadly I'm stuck at 70 degrees north for the next 10 months.
Silicone_Milk
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Post by Silicone_Milk »

So I started a time-killing project while I wait patiently to get my old computer back and continue making maps that are fated to rest on my harddrive never seeing the light of public release.


First full-length modeling project using Blender (last thing I did was just making random organic and non-organic shapes to work on UVmapping)

Here's a series of progressive shots (and thanks to Kat for giving me some tips to speed modeling (use of merging primitives instead of extruding from the head down.))

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Foo
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Post by Foo »

I was curious to see when you'd shut up on your own, but it's been THREE hours now, Zim. THREE HOURS! So…what is it?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Silicone_Milk
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Post by Silicone_Milk »

Our snacks! It's over! Retreat!
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