Its not nearly as polished nor as fun as 1 and 2 were.. Simple as that..tnf wrote:So then what do you make of Soap's comments that it blows? Where is he coming from on that one?Nightshade wrote:I've spent the last two hours playing it, it's fucking intense. Every bit, if not more, immersive as the first two. Matter of fact, fucking cleaning my office, I'm gonna go fire it up again.GONNAFISTYA wrote:I only played a little bit of CoD 3 single player on the 360. From what I gathered...it fuckin rocked.
Load it up and go.
Call of Duty 3
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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Different strokes, lack of Bigby's Reaming Fist spells, I honestly don't know. I think the game absolutely kicks ass.tnf wrote:So then what do you make of Soap's comments that it blows? Where is he coming from on that one?Nightshade wrote:I've spent the last two hours playing it, it's fucking intense. Every bit, if not more, immersive as the first two. Matter of fact, fucking cleaning my office, I'm gonna go fire it up again.GONNAFISTYA wrote:I only played a little bit of CoD 3 single player on the 360. From what I gathered...it fuckin rocked.
Load it up and go.
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I'm more than a bit of a WWII nut, so the fact that I'm willing to ignore the fact that a Sherman Firefly can take 5 hits from a PzIVH at 100 meters in this game because it's so much fun ought to tell you something.
And thank Joe Pesci there's none of that goofy-ass squad command shit like in Brothers in Arms.
And thank Joe Pesci there's none of that goofy-ass squad command shit like in Brothers in Arms.

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I want CoD3 so i will be very interested in what tnf has to say.
Both NS and GKY like it so it's 90% bought for me once i have finished my 12 other games in my queue
Both NS and GKY like it so it's 90% bought for me once i have finished my 12 other games in my queue

Where were you when the West was defeated?
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- GONNAFISTYA
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My "gaming queue" has been backed up due to SWAT 4. Jesus christ I can't stop that game. I'm thinking of making maps for it. The thing for me is that it's not just "blast anything that moves"...that split second where I have to make decisions between suspects/civilians and the crazy moments where your timing is everything regarding unauthorized kills (combined with the cacophony of activity that is going on) is a fuckin rush. My next rush (which I've already played a bit of) is RS:Vegas.
As to CoD 3, the combat is visceral...especially the moments when some cunt jumps on you and you fight him off. It's a scripted event designed for both shock and pacing (and can sometimes be boring) but it is indeed effective as a gameplay mechanic. It simply works to enchance the personal brutality of the situation.
The audio in CoD 3 is also brilliant. Sitting in front of the big plasma in the middle of the surround system and you simply believe you are in a combat zone.
As to CoD 3, the combat is visceral...especially the moments when some cunt jumps on you and you fight him off. It's a scripted event designed for both shock and pacing (and can sometimes be boring) but it is indeed effective as a gameplay mechanic. It simply works to enchance the personal brutality of the situation.
The audio in CoD 3 is also brilliant. Sitting in front of the big plasma in the middle of the surround system and you simply believe you are in a combat zone.
That immersion is the exact experience I was hoping for. Going to give it a go later today once the wife leaves for work.GONNAFISTYA wrote:My "gaming queue" has been backed up due to SWAT 4. Jesus christ I can't stop that game. I'm thinking of making maps for it. The thing for me is that it's not just "blast anything that moves"...that split second where I have to make decisions between suspects/civilians and the crazy moments where your timing is everything regarding unauthorized kills (combined with the cacophony of activity that is going on) is a fuckin rush. My next rush (which I've already played a bit of) is RS:Vegas.
As to CoD 3, the combat is visceral...especially the moments when some cunt jumps on you and you fight him off. It's a scripted event designed for both shock and pacing (and can sometimes be boring) but it is indeed effective as a gameplay mechanic. It simply works to enchance the personal brutality of the situation.
The audio in CoD 3 is also brilliant. Sitting in front of the big plasma in the middle of the surround system and you simply believe you are in a combat zone.
I'll take a short break from Jak 2. Best platforming I've played in a long time. But there are some missions that are controller-smashingly frustrating to complete.
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Crank the volume, it's a beautiful thing. My big TV lacks surround sound, something about a horse-sized dog that will eat speaker wires or some shit. :icon33:tnf wrote:That immersion is the exact experience I was hoping for. Going to give it a go later today once the wife leaves for work.GONNAFISTYA wrote:My "gaming queue" has been backed up due to SWAT 4. Jesus christ I can't stop that game. I'm thinking of making maps for it. The thing for me is that it's not just "blast anything that moves"...that split second where I have to make decisions between suspects/civilians and the crazy moments where your timing is everything regarding unauthorized kills (combined with the cacophony of activity that is going on) is a fuckin rush. My next rush (which I've already played a bit of) is RS:Vegas.
As to CoD 3, the combat is visceral...especially the moments when some cunt jumps on you and you fight him off. It's a scripted event designed for both shock and pacing (and can sometimes be boring) but it is indeed effective as a gameplay mechanic. It simply works to enchance the personal brutality of the situation.
The audio in CoD 3 is also brilliant. Sitting in front of the big plasma in the middle of the surround system and you simply believe you are in a combat zone.
I'll take a short break from Jak 2. Best platforming I've played in a long time. But there are some missions that are controller-smashingly frustrating to complete.
- 79DieselRabbit
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- GONNAFISTYA
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- 79DieselRabbit
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You were right. I just got through the first fight, and the sound is pretty crazy when its cranked on a dolby digital system. the combat is a bit scripted like CoD2, but that was to be expected.Nightshade wrote:Crank the volume, it's a beautiful thing. My big TV lacks surround sound, something about a horse-sized dog that will eat speaker wires or some shit. :icon33:tnf wrote:That immersion is the exact experience I was hoping for. Going to give it a go later today once the wife leaves for work.GONNAFISTYA wrote:My "gaming queue" has been backed up due to SWAT 4. Jesus christ I can't stop that game. I'm thinking of making maps for it. The thing for me is that it's not just "blast anything that moves"...that split second where I have to make decisions between suspects/civilians and the crazy moments where your timing is everything regarding unauthorized kills (combined with the cacophony of activity that is going on) is a fuckin rush. My next rush (which I've already played a bit of) is RS:Vegas.
As to CoD 3, the combat is visceral...especially the moments when some cunt jumps on you and you fight him off. It's a scripted event designed for both shock and pacing (and can sometimes be boring) but it is indeed effective as a gameplay mechanic. It simply works to enchance the personal brutality of the situation.
The audio in CoD 3 is also brilliant. Sitting in front of the big plasma in the middle of the surround system and you simply believe you are in a combat zone.
I'll take a short break from Jak 2. Best platforming I've played in a long time. But there are some missions that are controller-smashingly frustrating to complete.
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