Compileing large maps

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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ANIMAL1988
Posts: 75
Joined: Tue Jan 16, 2007 10:37 pm

Compileing large maps

Post by ANIMAL1988 »

Is there a quicker way to compile large maps. Took 4ish hours to compile what ended up a 5mb file.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Post by dichtfux »

4 hours doesn't sound too long for a final compile in general.

depends on the map and machine of course. could you post the q3map2 command line you used so we know what you did and are able to help you?
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

you might want to investigate this thread

http://www.quake3world.com/ubb/Archives ... 20488.html?
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Foo
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Location: New Zealand

Post by Foo »

The short answer is that if you're just testing, cut out the VIS and LIGHT portions of the compile process.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
dnky
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Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

What the heck is taking hours to compile? If its vis sounds like some structural/detail optimising need doing. You can set blocksize on large maps to shorten vis time.
Light can take ages if you set bounce 8 or such like. But it doesnt need to. The size of the lightgrid can also be increased for large maps to speed things along.
Whatever....
ANIMAL1988
Posts: 75
Joined: Tue Jan 16, 2007 10:37 pm

Post by ANIMAL1988 »

Am using GTK gradeint and selected (final) under build.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Post by dichtfux »

Do you want to test your map or do you really want a final build?

Depending on stuff that takes a long time (fog, sky etc) and the machine you're compiling the map on the settings radiant uses for final may take that long. Nothing special about that.

If you just want to test some quick changes (without light), select the top-most entry under build. The map should compile very fast (< 2mins) then.

You may also want to check out this book on q3map2 and its options.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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