Compileing large maps
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- Posts: 75
- Joined: Tue Jan 16, 2007 10:37 pm
Compileing large maps
Is there a quicker way to compile large maps. Took 4ish hours to compile what ended up a 5mb file.
What the heck is taking hours to compile? If its vis sounds like some structural/detail optimising need doing. You can set blocksize on large maps to shorten vis time.
Light can take ages if you set bounce 8 or such like. But it doesnt need to. The size of the lightgrid can also be increased for large maps to speed things along.
Light can take ages if you set bounce 8 or such like. But it doesnt need to. The size of the lightgrid can also be increased for large maps to speed things along.
Whatever....
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- Posts: 75
- Joined: Tue Jan 16, 2007 10:37 pm
Do you want to test your map or do you really want a final build?
Depending on stuff that takes a long time (fog, sky etc) and the machine you're compiling the map on the settings radiant uses for final may take that long. Nothing special about that.
If you just want to test some quick changes (without light), select the top-most entry under build. The map should compile very fast (< 2mins) then.
You may also want to check out this book on q3map2 and its options.
Depending on stuff that takes a long time (fog, sky etc) and the machine you're compiling the map on the settings radiant uses for final may take that long. Nothing special about that.
If you just want to test some quick changes (without light), select the top-most entry under build. The map should compile very fast (< 2mins) then.
You may also want to check out this book on q3map2 and its options.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]