Open discussion about any topic, as long as you abide by the rules of course!
PieceMaker
Posts: 899 Joined: Tue Jan 25, 2005 4:43 pm
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by PieceMaker » Wed Jan 24, 2007 4:35 am
Hahaha!
Damn that was a fun.
Seems like to day is bringing back some old time memories.
Thanks Giraffe }{unter!
-:icon14:
SOAPboy
Posts: 8268 Joined: Sun Apr 13, 2003 7:00 am
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by SOAPboy » Wed Jan 24, 2007 4:38 am
Man that was good times. We totally had that shit
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Underpants?
Posts: 4755 Joined: Mon Oct 22, 2001 7:00 am
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by Underpants? » Wed Jan 24, 2007 6:08 am
:ol: you schmucks wasted how much time on that?
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Wed Jan 24, 2007 7:14 am
i had an awesome sign up page
:icon9::icon14:
Duhard
Posts: 6216 Joined: Sat Dec 11, 1999 8:00 am
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by Duhard » Wed Jan 24, 2007 4:44 pm
noob stuff...here's how it ended...you guessed it noobs, the total package came out on top..jellus?
[lvlshot]http://cafe.rapidus.net/gira0024/Playboy.jpg[/lvlshot]
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
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by axbaby » Wed Jan 24, 2007 4:52 pm
the music fits the video perfectly
i almost drove foo crazy with that map ... i made a lot of noob mistakes on construction and i also had a bitch of a time trying to light it.
>q3tower map<
http://www.zen16052.zen.co.uk/maps/q3tower.zip
it was a lot of fun making the map and trying for the record .. too bad we couldn't get just a few more players to toe the line.
i show the video to all my freinds when they ask what my hobbies are.
[color=#FF0000][WYD][/color]
losCHUNK
Posts: 16019 Joined: Thu May 09, 2002 7:00 am
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by losCHUNK » Wed Jan 24, 2007 5:10 pm
lol, i was there somewhere... good for a giggle just a shame we couldnt get more conns than the limit
[color=red] . : [/color][size=85] You knows you knows [/size]
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Wed Jan 24, 2007 5:25 pm
axbaby wrote: the music fits the video perfectly
i almost drove foo crazy with that map ... i made a lot of noob mistakes on construction and i also had a bitch of a time trying to light it.
>q3tower map<
http://www.zen16052.zen.co.uk/maps/q3tower.zip
it was a lot of fun making the map and trying for the record .. too bad we couldn't get just a few more players to toe the line.
i show the video to all my freinds when they ask what my hobbies are.
Think scourge has a slightly better balanced version of it on his webspace.
http://members.cox.net/jwivie4/q3tower.zip
Last edited by
Survivor on Wed Jan 24, 2007 9:59 pm, edited 1 time in total.
SOAPboy
Posts: 8268 Joined: Sun Apr 13, 2003 7:00 am
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by SOAPboy » Wed Jan 24, 2007 5:32 pm
Duhard wrote: noob stuff...here's how it ended...you guessed it noobs, the total package came out on top..jellus?
[lvlshot]http://cafe.rapidus.net/gira0024/Playboy.jpg[/lvlshot]
Yet, you never 1v1ed me
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
vesp
Posts: 1337 Joined: Thu Mar 23, 2000 8:00 am
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by vesp » Wed Jan 24, 2007 6:03 pm
haha, man that was a while ago
Pretty sure that was back on 56k for me... when it all started going mental my internet chugged and died
AmIdYfReAk
Posts: 6926 Joined: Thu Feb 10, 2000 8:00 am
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by AmIdYfReAk » Wed Jan 24, 2007 6:16 pm
that was awesome, to bad i joined late..
my computer was dieing because of it though
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Wed Jan 24, 2007 6:33 pm
We all upgraded by then though. And isn't q3fusion legal now? We could go over 64 with that iirc.
Transient
Posts: 11357 Joined: Fri Feb 09, 2001 8:00 am
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by Transient » Wed Jan 24, 2007 6:58 pm
riddla wrote: we should do this again, 'cept betta
I don't think Q3W even has 64 active members anymore.
dzjepp
Posts: 12839 Joined: Wed Mar 28, 2001 8:00 am
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by dzjepp » Wed Jan 24, 2007 7:17 pm
Something like this should be piss easy to code now for some people at this board I reckon with the help of teh source
bitWISE
Posts: 10704 Joined: Wed Dec 08, 1999 8:00 am
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by bitWISE » Wed Jan 24, 2007 8:06 pm
dzjepp wrote: Something like this should be piss easy to code now for some people at this board I reckon with the help of teh source
I would take a stab at it if we had enough interest
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
Fender
Posts: 5876 Joined: Sun Jan 14, 2001 8:00 am
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by Fender » Wed Jan 24, 2007 8:09 pm
riddla wrote: I was attached to Fender
I just remember somehow wiggling out of the bottom spot to let Kn0wFury have the bottom.
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Wed Jan 24, 2007 9:15 pm
bitWISE wrote: dzjepp wrote: Something like this should be piss easy to code now for some people at this board I reckon with the help of teh source
I would take a stab at it if we had enough interest
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
Well I would be up for it.
booker
Posts: 657 Joined: Tue Dec 12, 2000 8:00 am
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by booker » Wed Jan 24, 2007 10:47 pm
the good old days
losCHUNK
Posts: 16019 Joined: Thu May 09, 2002 7:00 am
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by losCHUNK » Wed Jan 24, 2007 11:08 pm
Survivor wrote: bitWISE wrote: dzjepp wrote: Something like this should be piss easy to code now for some people at this board I reckon with the help of teh source
I would take a stab at it if we had enough interest
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
Well I would be up for it.
[color=red] . : [/color][size=85] You knows you knows [/size]
AmIdYfReAk
Posts: 6926 Joined: Thu Feb 10, 2000 8:00 am
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by AmIdYfReAk » Wed Jan 24, 2007 11:58 pm
Pfsht, there is no use asking me.. i am in 100%..
i could donate my Internet line for Voip if needed. ( 80k/sec upload max, so bitrate would be low.. but it would work )
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Thu Jan 25, 2007 12:16 am
bitWISE wrote:
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
The number is declared as a constant and you can change it to whatever you want. But IIRC there were still problems beyond changing that number.
tombston3r
Posts: 125 Joined: Sun Dec 04, 2005 8:30 pm
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by tombston3r » Thu Jan 25, 2007 12:21 am
that was the whole reason i came here in the first place!
it was fun,but too bad that the other few people would not get on the tower!
i was only like 9th up,id do it agian!
DEATH AWAITS YOU!!