Final Fantasy XII leaked (edit - tnf needs gambit help)

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Duhard
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Post by Duhard »

tnf wrote:And, you get to complete hunts whenever you feel like it, right? So there is no need to finish all of them in a certain area befor leaving, because you can come back...right?
You got that right, you don't need to complete the hunts before leaving...I think I've done like two hunts and Vaan is level 44 :shrug:
tombston3r
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Post by tombston3r »

ive been doing the hunts for gil and stuff but im nowhere close to where duhard is,i think vann is a 14 atm. but its a great game,lol ive been playing this on my ps3 more than my other ps3 games! (when im not playing clan arena!)
DEATH AWAITS YOU!!
tnf
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Post by tnf »

Duhard wrote:
tnf wrote:And, you get to complete hunts whenever you feel like it, right? So there is no need to finish all of them in a certain area befor leaving, because you can come back...right?
You got that right, you don't need to complete the hunts before leaving...I think I've done like two hunts and Vaan is level 44 :shrug:
I'm only level 9 with Vaan right now, but its because I've been fucking around with these weak enemies at shit near the first hunts...no XP for the kills. Guess I'll move on now.
Dr_Watson
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Post by Dr_Watson »

tnf wrote:
Duhard wrote:
tnf wrote:And, you get to complete hunts whenever you feel like it, right? So there is no need to finish all of them in a certain area befor leaving, because you can come back...right?
You got that right, you don't need to complete the hunts before leaving...I think I've done like two hunts and Vaan is level 44 :shrug:
I'm only level 9 with Vaan right now, but its because I've been fucking around with these weak enemies at shit near the first hunts...no XP for the kills. Guess I'll move on now.
i've been doing all the hunts as soon as i'm strong enough to fight the enemies in their area.
you get lots of good shit that way. (the best gun and the bubble belt (2x hp) can be gotten ~lvl30 from the antlion hunt)
but yeah, they're totally optional.
I just like them since they're generally harder than the bosses, and i like exploring.
as far as hint-books go... you're always better off using gamefaqs.
hint-books are usualy quite shit.
especially if they're telling you to use quickenings... those are a last resort IMO. the only reason i've even been getting them is so my mages can have the magic points. (after the first one they double and triple your magic points)
and the only time i've ever actually used them is to kill bosses off that get rather nasty when they're critical. (some of the marks get pretty scary when they're near death... combo like crazy etc...)

generally i've found you don't really need to worry about leveling or farming LP. i've been short on cash more than LP.
if you use libra (wich should be gambit'd btw... since its the only way to see traps) check the ememies, if they're lvl is close to yours you're right were you're supposed to be.
feedback
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Post by feedback »

my roommate loved all the FF games and he wasn't able to keep playing this past 10 hours or so. collecting dust
Dr_Watson
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Post by Dr_Watson »

he should be checked for ADD then.
Jackal
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Post by Jackal »

I also like that you can play with just 3 of the same characters in this game and never have to worry about level balancing if you choose.

Also note that Vaan is not the main character (in fact there reall is no main character) so you don't need to use him if you don't like playing with effeminate boys.
Duhard
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Post by Duhard »

tnf wrote:I'm only level 9 with Vaan right now, but its because I've been fucking around with these weak enemies at shit near the first hunts...no XP for the kills. Guess I'll move on now.
You shouldn't have to worry about your levels if you're going to the floating continent...you will be directly into town once you land iirc, so the most important thing for you will be to load up on weapons and armors before going out to crush enemies.
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MKJ
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Post by MKJ »

:olo: l33t n3RD573r :olo:
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Duhard
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Post by Duhard »

l33t m4573r wrote:???
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tnf
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Post by tnf »

Just fought that judge guy in the airship.

If it wasn't for quickenings, I would have had my ass kicked (two character's were knocked out after I had already used 3 pheonix downs). My entire party was level 11, 12, 13, 11, 12...so I think I'm about where I should have been...but I still got my shit handed to me.
Duhard
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Post by Duhard »

I completely forgot about this judge...I thought you landed straight in to town.

It's pretty easy compared to most bosses you'll encounter later on...try switching leaders often...that's the best way to micro manage an efficient attack against bosses.

Also, do you have any "Knots of Rust"? I seem to remember it used to deal a lot of damage early on in the game...
tnf
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Post by tnf »

yea i have them and they dish out a decent amount early on.
Dr_Watson
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Post by Dr_Watson »

a nice strategy for bosses is to setup the gambits on a mage to assault him with status effects. and have them do healing/buffs elsewise.

like, i have penelo setup as my support mage so when i fight bosses i have her gambits setup as:
ally:hp<70% -> curea
ally:any -> raise
ally:any -> protect
foe:nearest visible -> blind
foe:nearest visible -> silence
foe:nearest visible -> slow
self->charge

that way you have someone constantly healing your people and putting bad status on the bad guy, whenever they run out of magic points they'll use the charge ability to regain some.

the gambit system is quite good and saves alot of micromanagement.
Duhard
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Post by Duhard »

I don't really use any gambits other than attack nearest...

Alright, time to smash that huge plant from the FagWood, then I'l roll it up, light it up and smoke it...wish me luck.
KingManULTRA
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Post by KingManULTRA »

Dr_Watson wrote:a nice strategy for bosses is to setup the gambits on a mage to assault him with status effects.
Aren't most of the later bosses virtually immune to those?
Dr_Watson
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Post by Dr_Watson »

KingManULTRA wrote:
Dr_Watson wrote:a nice strategy for bosses is to setup the gambits on a mage to assault him with status effects.
Aren't most of the later bosses virtually immune to those?
how should i know... i just finished the stilsrine.
Jackal
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Post by Jackal »

KingManULTRA wrote:
Dr_Watson wrote:a nice strategy for bosses is to setup the gambits on a mage to assault him with status effects.
Aren't most of the later bosses virtually immune to those?

No.

Also, your healer should always have the nearest foe - dispel gambit on.

Also as soon as you have a chance to buy Bubble get it. It is an awesome spell.
Dr_Watson
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Post by Dr_Watson »

Jackal wrote:
KingManULTRA wrote:
Dr_Watson wrote:a nice strategy for bosses is to setup the gambits on a mage to assault him with status effects.
Aren't most of the later bosses virtually immune to those?

No.

Also, your healer should always have the nearest foe - dispel gambit on.

Also as soon as you have a chance to buy Bubble get it. It is an awesome spell.
bubble + decoy + reverse + bezerk is my favorite tanking setup.

oh, and tnf... don't sweat people getting killed.
death is real... this isn't like previous FF games where you can plow through the whole thing without using any phoenix downs.
you get alot of them free because you're expected to need them.
people die all the time; which is why you get 3 subs.
and FYI, if you didn't know... you can heal and raise people that aren't actively in the party.
so if your first party of three dies, you can swap in the new 3 and have one of them raise and heal the other party while the two new people are fighting.
(R1 cycles from active party to enemies to non-active party)
I don't think you can buff background (bubble, haste, etc...) but to be perfectly honest i havn't tried that... when party1 kicks off I generally just cycle in party2 and have that healer phoenix down and curaga the entire lot... by then its about time to start healing the active fighters.
also... interesting thing about the background party, time stands still.
so when you're at a crystal, you can drain all your MP putting buffs on one party of three, push them to the back row; touch the crystal to get all your MP back and the the timer on when the buffs will wear off stays frozen until they get pulled into the active battle.
this is great for boss fights... that way you can *pop* out a fully protected, bubbled, shelled, hasted, floating, super party.
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MKJ
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Post by MKJ »

Dr_Watson wrote:
death is real... this isn't like previous FF games where you can plow through the whole thing without using any phoenix downs.
dont know what FF games youve been playing but only FFX had that gay KO nonsense
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Jackal
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Post by Jackal »

Dr_Watson wrote:
Jackal wrote:
KingManULTRA wrote: Aren't most of the later bosses virtually immune to those?

No.

Also, your healer should always have the nearest foe - dispel gambit on.

Also as soon as you have a chance to buy Bubble get it. It is an awesome spell.
bubble + decoy + reverse + bezerk is my favorite tanking setup.

oh, and tnf... don't sweat people getting killed.
death is real... this isn't like previous FF games where you can plow through the whole thing without using any phoenix downs.
you get alot of them free because you're expected to need them.
people die all the time; which is why you get 3 subs.
and FYI, if you didn't know... you can heal and raise people that aren't actively in the party.
so if your first party of three dies, you can swap in the new 3 and have one of them raise and heal the other party while the two new people are fighting.
(R1 cycles from active party to enemies to non-active party)
I don't think you can buff background (bubble, haste, etc...) but to be perfectly honest i havn't tried that... when party1 kicks off I generally just cycle in party2 and have that healer phoenix down and curaga the entire lot... by then its about time to start healing the active fighters.
also... interesting thing about the background party, time stands still.
so when you're at a crystal, you can drain all your MP putting buffs on one party of three, push them to the back row; touch the crystal to get all your MP back and the the timer on when the buffs will wear off stays frozen until they get pulled into the active battle.
this is great for boss fights... that way you can *pop* out a fully protected, bubbled, shelled, hasted, floating, super party.
Jesus, I didn't know you could buff/raise/heal non-active party members. Thanks Watson.
Turing
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Post by Turing »

Duhard wrote:Nikola Tesla was one dumb fat piece of shit...I still remember when sys0p destroyed him a few years ago...one of the best threads in the history of q3w :olo:
lol tryhard's still got fond memories.

I came in because FFXII is one of the greatest RPGs of recent years by a mile, fucking awesome. I'm just about to sneak into the enemy kingdom and fuck me up some judges.
tnf
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Post by tnf »

Ok, I'm worthless at effective gambits and trying make 'classes' for characters when there really aren't any limitations as to what things people can do if you get the right license.

Can someone outline for me a gambit that would be good for the following character roles:

1) Healing mage that stays completely out of combat
2) Battle mage
3) ranged fighter - bows, guns, etc - should I have a character with a bow and one with a gun, or should i just have one person who specializes in all ranged weapons?
4) The typical kickass fighter type

i've looked at some of the gambits posted in this thread and will try them once I get all the licenses and magicks - but i wanted some general direction for healer gambits and whatnot.

While watching TV for the last two nights I just fought those sand people in the desert sea area for hours, getting up to a 120 chain combo a couple times and levelling up to about 17 or so for my main characters. Just killed that big giant turtle thing and then watched the sand people with that ugly fucking queen thing vaporize the guy who asked for help.

This is a great RPG. I think the variety of characters, storyline, environments and everything else are just fantastic.
Dr_Watson
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Post by Dr_Watson »

you just have to think of the gambits like a series of nested if's in computer code.
It reads from top to bottom processing each if until one is successful, then it starts again. (something to note is that with magic gambits, its easy to fuck up and get undesired results; make sure you put the most expensive spells first, otherwise they might never get cast)

so if you wanted a white mage, you could do:

Ally:Any -> Raise
Ally:HP critical -> hi potion (potions have no charge time, so you get instant gratification)
Ally:HP<70% -> curea
Ally:Any -> Esuna
Ally:Any -> Protect
Foe:nearest visible -> Attack

this would go like this:

if (Any Ally == K.O.) {
cast raise
}
else if (Any Ally == Critical) {
use hi-potion
}
else if (Any Ally has HP < 70% ) {
cast curea
}
else if (Any Ally has negative status effects) {
cast esuna
}
else if (Any Ally != protected) {
cast protect
}
else {
attack nearest foe
}

Mages work best with ranged weapons... guns are best, since they ignore defense and the character stats; bows need high strength and are effected by the enemy defense and weather conditions. You can get them the (inquisiter?) augment that gives back magic points for successful attacks; so the healer can get magic back when no one needs healing.
for bosses, its good to turn off the attack command and switch it for: Self:Charge, since they're going to be burning magic like mad if they run out of magic points they'll use charge to get enough back to start casting heals again.

For a tank fighter guy what works nice is something like:
foe:nearest visible -> attack
self:bezerk

the bezerk comes after the attack, that way he won't be casting it in the middle of a fight, wasting valuable killing time.
Cooldown
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Post by Cooldown »

i think i played FFXII just past where you beat that tomato guy in the desert and some girl joins your party... i got bored and stopped playing mebbe i should try playing it again

Any suggestions for PS2 action/action-adventure games in the vein of God of War and Prince of Persia:Two Thrones (that are not on this list: http://phpfi.com/200009)?

off topic, but I just beat Shadow of Colossus yesterday, what an epic game :icon14:

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