Classic Doom better than New Doom................

Which game do you prefer?

 
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MKJ
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Post by MKJ »

dont fret, marathon owned.

i used to map a lot for Doom with Hellmaker, fucking great Doom editor for mac. i never really got into radiant though (whilst I tried, a lot), and D3 just doesnt do it for me, so mapping for it wont be happening.

sigh, the memories
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Captain
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Post by Captain »

the_roach/citizen_kane wrote:ps i heard theyre remaking commander keen and its meant to be simultaneously the most terrifying and most hilarious game ever created :paranoid:
My brother has been the lead designer of a major, international Keen project for a few years now.
CitizenKane
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Post by CitizenKane »

oh really? hah i was only joking. thats pretty cool tho.

also:
MKJ wrote:dont fret, marathon owned.

yes, yes it did. id say the Phfor could kick the shit out of any puny satanic demon that tried to get in their way :icon32:
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hemostick
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Post by hemostick »

I didn't really like the cheap closet part of D3 like many people here but found myself much more pleased with the expansion.
MKJ wrote:dont fret, marathon owned.

i used to map a lot for Doom with Hellmaker, fucking great Doom editor for mac.
I played marathon:infinity. pretty nice, although the sound of dying pfhors was quite ridiculous :P .

Hellmaker ? I used macDEU+macBSP :) While Hellmaker was certainly friendlier (and actually had a grid to snap to... my textures were NEVER aligned in macDEU :) ), I liked the ability to mess around inside wads that *DEU provided.
o'dium
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Post by o'dium »

Commander Keen was old school fun, and it worked.

Theres a "low poly" thread on Polycount, and [DLS]Merskum made a low poly version of keen...

And this REALLY makes me want to see a "REBirth" on the NDS or something, because that would ROCK:

Image
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Scourge
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Post by Scourge »

I mostly used WadEd for DOOM. sometimes EdMap. Radiant for Q2&3. Haven't really messed with Q4 or D3 too much, but the little I have done has been with the ingame editors.

Of course there was Build for Duke3d and Blood. :)
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MKJ
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Post by MKJ »

hemostick wrote:I didn't really like the cheap closet part of D3 like many people here but found myself much more pleased with the expansion.
MKJ wrote:dont fret, marathon owned.

i used to map a lot for Doom with Hellmaker, fucking great Doom editor for mac.
I played marathon:infinity. pretty nice, although the sound of dying pfhors was quite ridiculous :P .

Hellmaker ? I used macDEU+macBSP :) While Hellmaker was certainly friendlier (and actually had a grid to snap to... my textures were NEVER aligned in macDEU :) ), I liked the ability to mess around inside wads that *DEU provided.
aye, I made a mod once for Doom but that was with an app other than DEU.. something like WadHak or something? cant remember :(

the mod owned though, dubbed Rebel Imp, where the player was an imp and you had to fight using only fireballs and scratches :icon32:
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CitizenKane
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Post by CitizenKane »

"apparently there existed a mysterious 11th Spht Clan that went into hiding and survived the Phfor invasion. im sending you down to Lhwon to take a look around" - Durandal

memories.....
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Scourge
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Post by Scourge »

MKJ wrote:
hemostick wrote:I didn't really like the cheap closet part of D3 like many people here but found myself much more pleased with the expansion.
MKJ wrote:dont fret, marathon owned.

i used to map a lot for Doom with Hellmaker, fucking great Doom editor for mac.
I played marathon:infinity. pretty nice, although the sound of dying pfhors was quite ridiculous :P .

Hellmaker ? I used macDEU+macBSP :) While Hellmaker was certainly friendlier (and actually had a grid to snap to... my textures were NEVER aligned in macDEU :) ), I liked the ability to mess around inside wads that *DEU provided.
aye, I made a mod once for Doom but that was with an app other than DEU.. something like WadHak or something? cant remember :(

the mod owned though, dubbed Rebel Imp, where the player was an imp and you had to fight using only fireballs and scratches :icon32:
I've still got all those old editors on a disc. Tricks of the DOOM Gurus cd had all that stuff, plus I still have my old D!Zone disc. Also the H!Zone disc for Heretic and Hexen.
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Scourge
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Post by Scourge »

See: :paranoid:

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S@M
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Post by S@M »

how do you type without a keyboard?
no wonder your in the legends forum :O
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Scourge
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Post by Scourge »

Keyboard is in a tray underneath. :)
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MKJ
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Post by MKJ »

those were the days :tear:
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Scourge
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Post by Scourge »

Say, if you want or need any of those editors/programs and whatever, let me know and I'll post em up.
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Captain
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Post by Captain »

Doom editor sounds sexy. How does it work though? I've always wanted a simple "click and drag" editor for it :icon32:
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Scourge
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Post by Scourge »

Most of them are a 'bit' more complicated than that. A lot of manual settings/tweaking. Some of them do use a good bit of mouse work though.
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MKJ
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Post by MKJ »

i hated the official one, with the gay star prefabs et al.
hellmaker is still where its at, especially since 1.4 had realtime 3d wireframing and Final Doom engine hacks available.

but the most important part of the Doom editors is theory, not practise. understanding vectors, reverse vectors, sectors, upper / lower texturing. oh and some math :icon32:

the rest is just problemsolving
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Scourge
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Post by Scourge »

The unpinning textures on the lower/upper and the moving sectors drove me nuts until I figured them out. Overall it was pretty fun and I think I'm gonna try some more. :)
AceGec3D
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Post by AceGec3D »

ITS SO CHEEZY IT MAKES IT FUN FUN FUN!!! KISS MY @SS POKEMON!!!! :icon25: :icon25: :icon25: :icon25: :icon25:
GO ACES HIGH II!!!!
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Post by siege_str »

Gauranteed Classic Doom takes the cake, as Doom 3 is in a diffrent kind of FPS. 3 wasn't bad though, if it had a bit more killing in it, Doom 3 would be as good as the classic
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MKJ
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Post by MKJ »

Scourge wrote:The unpinning textures on the lower/upper and the moving sectors drove me nuts until I figured them out. Overall it was pretty fun and I think I'm gonna try some more. :)
one thing i was never able to figure out was how to have a certain monster be a trigger for a plat. (like the two baron's of hell at the end of e1).
if memory serves, the target sector had a rediculous high id number.. that was the only thing I could ever find about that whole procedure
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LawL
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Post by LawL »

no u
Thick, solid and tight in all the right places.
Duhard
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Post by Duhard »

LawL wrote:no u
Stop the spam.
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Scourge
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Post by Scourge »

MKJ wrote:
Scourge wrote:The unpinning textures on the lower/upper and the moving sectors drove me nuts until I figured them out. Overall it was pretty fun and I think I'm gonna try some more. :)
one thing i was never able to figure out was how to have a certain monster be a trigger for a plat. (like the two baron's of hell at the end of e1).
if memory serves, the target sector had a rediculous high id number.. that was the only thing I could ever find about that whole procedure
I got to thinking about this and loaded up a couple of the old editors and opened up e1m8 and couldn't really tell what they had going with that. :shrug:
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Eraser
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Post by Eraser »

Hmm, maybe we should do a Quake3World Doom single player map pack? I've never made maps for Doom, but if anyone could point me in the direction of the bestestest editor available then I might want to give it a shot.
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