[Q3] mz3tourney1 - Second Alpha *updated*

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
poub_
Posts: 41
Joined: Sun Jun 25, 2006 8:50 pm

Post by poub_ »

Hm, I guess I have a different approach when I map :)

The points I mentioned are suggestions anyway but I think you know what I tried to say so it's cool. Well about the size I can very well be wrong *takes look at map again* but it for sure is spacious...

The 16-unit floor is above RA mainly, it's the same size as the runways on pro-q3tourney4, but when you look at the map, on the inside of the building, the floors are twice as thick. Same as on cpm4, which is mostly built out of runways like that but also uses thicker parts. Of course there is no difference to gameplay but it feels much better and the proportions look more realistic. Things like that often get brushed off like it doesnt matter but IMO they do.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

xgo wrote:cpm players play 90% cpm3a
I haven't played that map in months...you just got me in the mood to load it up...thanks man :icon25:
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