Treyarch is looking for Level Builders for our upcoming Bond game. The job consists of using our version of Radiant to design, block out, iterate on, and detail single player and multiplayer levels. There are requirements but they are not nearly as important as an impressive portfolio and a good personality.
The job does require relocation to Santa Monica, CA but relocation assistance can be discussed.
Here's the actual description:
If you're interested, send me your resume and include your nick here as well as any links to an online portfolio. Any questions are also welcome.Treyarch is currently looking for Level Builders. We have just finished Call of Duty 3. We are putting the finishing touches on Spider-Man 3 and we are starting work on our upcoming Bond title. The studio is currently developing leading-edge games for the Xbox 360 and PlayStation 3. Treyarch is located in a recently renovated space in Santa Monica, CA, just minutes from the beach. Team members enjoy playing weekly basketball and soccer games, afternoon foosball or working out at the neighboring gym. The studio has Friday morning bagels, stocked kitchens, great benefits and competitive salaries.
Responsibilities:
· Work closely with lead level builder, other artists and designers to create stunning cutting edge environments that are fun to play.
· Responsible for modeling architectural geometry, terrain, and props for game environments.
· Placement of props in game levels.
Qualifications
Required:
· Strong proficiency with a Radiant based level editor.
· Experience with mesh editing, texture mapping, with specific focus on environmental assets.
Preferences:
· Experience with the Call of Duty 2 tools.
· B.A. in Art or Architecture or equivalent.
· Have at least 2 years of industry experience.
· Have shipped at least one AAA title.
· Familiarity with Photoshop, SketchUp.
kworrel -at- treyarch.com
Thanks!