Bright walls q3

Locked
Killinator
Posts: 56
Joined: Thu May 10, 2007 7:56 pm

Bright walls q3

Post by Killinator »

Im pretty sure that there is a way to make the walls bright while you are playing but i do not remember the code you use in console
I AM NOT looking to make the screen brighter. just the walls, floor!!!
Meh :P
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

r_mapoverbrightbits
r_gamma

try those
Killinator
Posts: 56
Joined: Thu May 10, 2007 7:56 pm

Post by Killinator »

sorry dude those make the screen brighter
i just want the walls
Meh :P
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

why exactly do you want to do this?
Killinator
Posts: 56
Joined: Thu May 10, 2007 7:56 pm

Post by Killinator »

CUZ its amazing
this guy thru q3 showed me the code long ago
but i obviously forgot
there are like no shadows nothing is dark
its easy to see everything and campers die quicker ;)
Meh :P
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

how about changing the enemy's character/color to see them better? i've always liked the game pretty much the default lighting because it sets a mood. so romantic.
Killinator
Posts: 56
Joined: Thu May 10, 2007 7:56 pm

Post by Killinator »

...
change the enemy's color?
well i dunno how ud do that
Meh :P
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

Code: Select all

seta r_gamma "2"
seta r_dynamicLight "0"
seta r_drawSun "0"
seta r_fastsky  "0"
seta r_ignoreGLErrors  "1"
seta r_flares  "0"
seta r_smp  "0"
seta r_vertexLight  "1"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_texturebits  "0"
seta r_detailtextures  "0"
seta r_picmip  "5"
seta r_ext_gamma_control  "0"
seta r_fullbright "0"
seta r_mapOverBrightBits "3"
seta r_intensity "1.6"
seta r_ambientScale "0.5"
seta r_lightmap   "0"
fool around with those
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

as for enemy model settings, try this in cpma

Code: Select all

seta enemyModel  "keel/pm"
seta cg_enemyModel "keel/pm"
seta cg_forcemodel 1
seta cg_forceenemymodel 1
seta cg_enemyColors "0iii"
Killinator
Posts: 56
Joined: Thu May 10, 2007 7:56 pm

Post by Killinator »

...ill try
thanks!
Meh :P
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Post by dubz »

r_picmip 10 and above is what your looking for or r_fullbright which makes all walls white
leilei
Posts: 145
Joined: Mon Mar 05, 2007 7:07 pm

Post by leilei »

hah you guys have aids
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

r_picmip above 3 (i think... maybe 5) is restricted by pb, so it won't work on most servers anyway.
not sure about fullbright. never tried it in q3.
User avatar
MKJ
Posts: 32581
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

r_fullbright 1
vid_restart
Killinator
Posts: 56
Joined: Thu May 10, 2007 7:56 pm

Post by Killinator »

beautiful
fullbright is amazing thank you!
Meh :P
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Post by dubz »

menkent wrote:r_picmip above 3 (i think... maybe 5) is restricted by pb, so it won't work on most servers anyway.
not sure about fullbright. never tried it in q3.


most servers run without pb, some still have it, and there are a few of thoose with stupid fucking admins, that set your fps, maxpackets etc... automaticly so its fucking with your cfg and you dont even know.
Kammesennin
Posts: 277
Joined: Sun Jun 19, 2005 4:22 am

Post by Kammesennin »

sounded like he was looking for r_lightmap 1
[url=http://profile.mygamercard.net/Kammesennin][img]http://card.mygamercard.net/Kammesennin.png[/img][/url]
Killinator
Posts: 56
Joined: Thu May 10, 2007 7:56 pm

Post by Killinator »

k yeah i was looking for /r_lightmap 1
om done i dont need no more help
capiche?
i stopped watching this topic
Meh :P
Locked