Quake 4 textures?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Pectabyte
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Joined: Wed Sep 27, 2006 8:43 pm

Quake 4 textures?

Post by Pectabyte »

So I know how to make textures and normal maps independantly now how do I get them into the textures tab so I can use them on brushes?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

You will probably need a shader (aka material) script.

http://www.iddevnet.com/quake4/ArtReference_Q4Shaders
Pectabyte
Posts: 25
Joined: Wed Sep 27, 2006 8:43 pm

Post by Pectabyte »

That webstie thinks it covers everything yet doesnt answer even the most basic of questions such as:

1. Do I just use notepad to write the script?

2.What file format do I save it in?

3. Where do I put the script when I am done writing it?

4. Can multimple textures be on the same script file?

Also I am an artist not a programmer is there any programs that hep with the creation of these scripts?
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Post by g0th- »

1. you can use notpad
2. save it as a .mtr file
3. in \materials\
4. yes they can
[url]http://www.g0th.se[/url]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Pectabyte wrote:Also I am an artist not a programmer is there any programs that hep with the creation of these scripts?
As far as that part goes, you can probably get a good start by just looking at some of the different textures in-game, and comparing them with the material files.

There are similarities with Q3 shaders, so the Q3 Shader Manual might be helpful as well:
http://members.lycos.co.uk/quakeroats/q ... er_manual/
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

Like the guys said.. They're MTR files. Go browse around unpacking pk4 files from id/Raven's stuff until you find some examples.. Then save yourself a "myl33ttextures.mtr" file and go hard.

http://www.iddevnet.com/quake4/ArtReference_Q4Shaders
Pectabyte
Posts: 25
Joined: Wed Sep 27, 2006 8:43 pm

Post by Pectabyte »

So is a .pk4 just a renamed zip file like the pk3's of yester year were?
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

This covers Quake 4:

http://www.quake2evolved.com/overdose/s ... exture.htm

OverDose and Quake 4 are pretty much the same with just a few changes, and that tutorial works fine for Quake 4.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Pectabyte wrote:So is a .pk4 just a renamed zip file like the pk3's of yester year were?
Exactly the same yes.
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