Quake 4 textures?
Quake 4 textures?
So I know how to make textures and normal maps independantly now how do I get them into the textures tab so I can use them on brushes?
You will probably need a shader (aka material) script.
http://www.iddevnet.com/quake4/ArtReference_Q4Shaders
http://www.iddevnet.com/quake4/ArtReference_Q4Shaders
That webstie thinks it covers everything yet doesnt answer even the most basic of questions such as:
1. Do I just use notepad to write the script?
2.What file format do I save it in?
3. Where do I put the script when I am done writing it?
4. Can multimple textures be on the same script file?
Also I am an artist not a programmer is there any programs that hep with the creation of these scripts?
1. Do I just use notepad to write the script?
2.What file format do I save it in?
3. Where do I put the script when I am done writing it?
4. Can multimple textures be on the same script file?
Also I am an artist not a programmer is there any programs that hep with the creation of these scripts?
As far as that part goes, you can probably get a good start by just looking at some of the different textures in-game, and comparing them with the material files.Pectabyte wrote:Also I am an artist not a programmer is there any programs that hep with the creation of these scripts?
There are similarities with Q3 shaders, so the Q3 Shader Manual might be helpful as well:
http://members.lycos.co.uk/quakeroats/q ... er_manual/
Like the guys said.. They're MTR files. Go browse around unpacking pk4 files from id/Raven's stuff until you find some examples.. Then save yourself a "myl33ttextures.mtr" file and go hard.
http://www.iddevnet.com/quake4/ArtReference_Q4Shaders
http://www.iddevnet.com/quake4/ArtReference_Q4Shaders
This covers Quake 4:
http://www.quake2evolved.com/overdose/s ... exture.htm
OverDose and Quake 4 are pretty much the same with just a few changes, and that tutorial works fine for Quake 4.
http://www.quake2evolved.com/overdose/s ... exture.htm
OverDose and Quake 4 are pretty much the same with just a few changes, and that tutorial works fine for Quake 4.