railgun mod
railgun mod
i'd like to now how to increase the railgun damage:i play on lan with hamachi.thanks to everyone
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- Posts: 304
- Joined: Fri Aug 08, 2003 7:00 am
Re: railgun mod
Download the source code.
Open up g_weapon.c, change the damage value in weapon_railgun_fire() or something.
Save, compile, and put the compiled stuff in your mod folder.
Run your mod.
Open up g_weapon.c, change the damage value in weapon_railgun_fire() or something.
Save, compile, and put the compiled stuff in your mod folder.
Run your mod.
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Re: railgun mod
sorrry,but i don't know hot to compile th stuff....it's the FIRST time i use the code of q3a and his editor..can you explaine me?
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- Posts: 304
- Joined: Fri Aug 08, 2003 7:00 am
Re: railgun mod
You can use the .bat files that come with the source code.
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[url=http://www.violationentertainment.com/misc/ccm]-An eyeful a day is bloody fantastic!-[/url]
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Re: railgun mod
sorry,but i don't understand....sorry,can you explain me step by step all the action that are needed to modify the rail?i have tried,but doesn't appear any change( thank you..and sorry for my english)
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- Posts: 306
- Joined: Wed Feb 01, 2006 9:56 pm
Re: railgun mod
Guiseppe, are you actually looking to just increase the damage to the railgun only whilst keeping everything else the same, or are you looking for a railgun only mod like instagib where you have just the railgun and one shot instant kills?
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Re: railgun mod
no, i want to increase the railgun damage in the normal game (no instangib) help me !!!!!!
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- Posts: 304
- Joined: Fri Aug 08, 2003 7:00 am
Re: railgun mod
In the code/game code/cgame and code/q3_ui folders you should see files called
cgame.bat in the cgame folder
game.bat in the game folder
q3_ui.bat in the q3_ui folder
Running these will create .qvm files qhich Quake 3 uses to run your mod.
In this case you only need to run game.bat because you only change one file on the server side and don't need to compile the other 2 projects.
cgame.bat in the cgame folder
game.bat in the game folder
q3_ui.bat in the q3_ui folder
Running these will create .qvm files qhich Quake 3 uses to run your mod.
In this case you only need to run game.bat because you only change one file on the server side and don't need to compile the other 2 projects.
-It is not the fall that kills you. It's the sudden stop at the end. (Douglas Adams)-
[url=http://www.violationentertainment.com/misc/ccm]-An eyeful a day is bloody fantastic!-[/url]
[url=http://www.violationentertainment.com/misc/ccm]-An eyeful a day is bloody fantastic!-[/url]