Can I control where I spawn?
Technically you actually randomly spawn but due to the locations of the SPs in DM17 it 'appears' that you always spawn to the opposite side. It's not deliberate but related to something Bacon said above... you *more or less* spawn furthest away from the closet SP to where you died (ie. if you die in 'zone 1' and there is a SP in there you'll generally spawn furthest away from it).
As there's no 'middle ground' in DM17 (like there is with a lot of the other maps) you 'generally' (but not 100% always) spawn on the opposite side of the map, spawn killers take advantage of this also knownng that you generally appear on the 1st tiers where the RG is, esp. in instagib when people 2nd tier camp.
As there's no 'middle ground' in DM17 (like there is with a lot of the other maps) you 'generally' (but not 100% always) spawn on the opposite side of the map, spawn killers take advantage of this also knownng that you generally appear on the 1st tiers where the RG is, esp. in instagib when people 2nd tier camp.
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From g_client.c:
As you see, spawnfurthest/spawnfarthest is used. I rest my case 
Code: Select all
/*
===========
SelectSpawnPoint
Chooses a player start, deathmatch start, etc
============
*/
gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) {
return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles );
}

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Heh, it was a link. Here's the more verbose answer: ftp://ftp.idsoftware.com/idstuff/quake3/source/