Can I control where I spawn?

XaNaDu
Posts: 44
Joined: Tue Mar 01, 2005 8:03 pm

Post by XaNaDu »

It's like like on pro-q3tourney4 as well. If you kill the enemy on one side, it's likely he'll spawn on the opposite side / in the center.
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Technically you actually randomly spawn but due to the locations of the SPs in DM17 it 'appears' that you always spawn to the opposite side. It's not deliberate but related to something Bacon said above... you *more or less* spawn furthest away from the closet SP to where you died (ie. if you die in 'zone 1' and there is a SP in there you'll generally spawn furthest away from it).

As there's no 'middle ground' in DM17 (like there is with a lot of the other maps) you 'generally' (but not 100% always) spawn on the opposite side of the map, spawn killers take advantage of this also knownng that you generally appear on the 1st tiers where the RG is, esp. in instagib when people 2nd tier camp.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

From g_client.c:

Code: Select all

/*
===========
SelectSpawnPoint

Chooses a player start, deathmatch start, etc
============
*/
gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) {
	return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles );
}
As you see, spawnfurthest/spawnfarthest is used. I rest my case :)
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

It feels like Forum Planet in here. :puke:
mahade1
Posts: 15
Joined: Thu Apr 07, 2005 8:31 am

Post by mahade1 »

Amazing work misantropia!! that more than answers my q!
MarquisdeSade
Posts: 26
Joined: Tue Mar 29, 2005 5:15 pm

Post by MarquisdeSade »

Where can I get to look at the quake 3 source code?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

MarquisdeSade
Posts: 26
Joined: Tue Mar 29, 2005 5:15 pm

Post by MarquisdeSade »

Maybe someone else can give me a more verbose answer... :icon22:
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Heh, it was a link. Here's the more verbose answer: ftp://ftp.idsoftware.com/idstuff/quake3/source/
MarquisdeSade
Posts: 26
Joined: Tue Mar 29, 2005 5:15 pm

Post by MarquisdeSade »

Oops, silly me! :icon25: Thanks bud.
quakerr
Posts: 42
Joined: Mon Apr 17, 2006 9:25 am

Post by quakerr »

lol friggen spawn killing is easy ive done about 200 with rail gun and 10 wwith a gaunt spawn
rite now im rolling on the floor peeing myself
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

[quote="^misantropia^"]Heh, it was a link.[quote]I'll never understand why Q3W doesn't underline links by default. :shrug: I usually do it when i post a link to make sure people don't miss it.
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