Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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seremtan
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Re: Screenshots

Post by seremtan »

you should make that for UT2k4/3 :up:
sock
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Re: Screenshots

Post by sock »

[lvlshot]http://www.simonoc.com/images/design/maps_q3/mg3p1l.jpg[/lvlshot]

more screenshots at : http://www.simonoc.com/pages/design/maps_q3/mg.htm
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
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Hipshot
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Re: Screenshots

Post by Hipshot »

Sharp and slick, Sock!
I almost feels tempted posting pics of my new :(
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Fjoggs
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Re: Screenshots

Post by Fjoggs »

phew, lucky me. Was considering opening radiant to show that quake3 still aint dead but now that sock posted something I won't have to do anything at all for about a year.

Looks good
Raven
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Re: Screenshots

Post by Raven »

Kick arse Sock. I will have to give that a look when I get some time :)

I have a Q4 MP level that I am working on when I have free time. Here is a shot:

[lvlshot]http://www.levelforge.com/Screenshots/MainArena2.jpg[/lvlshot]

There are more shots on my site http://www.levelforge.com/index.html If you hit the current works button.
Last edited by AEon on Mon Jan 18, 2010 10:14 pm, edited 1 time in total.
Reason: Refreshed lvlshot code of images.
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
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seremtan
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Re: Screenshots

Post by seremtan »

are there bots in Q4MP?
dichtfux
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Re: Screenshots

Post by dichtfux »

seremtan wrote:are there bots in Q4MP?
No.

Q4Max has bot support and there's sabot, but I wasn't really impressed when I tested both of them some time ago.
Last edited by dichtfux on Sat May 10, 2008 7:45 pm, edited 1 time in total.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Raven
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Re: Screenshots

Post by Raven »

Well there was no bot support released with the game, but there is a MOD that allows for bots. I am not sure how well they navigate, because I have not tried it myself, but if it is based off of the Quake3 system then I am fairly sure it would work well.

Doh...DitchFux replied just before me with better info. So yeah...What he said O.ob
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
BJA
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Re: Screenshots

Post by BJA »

Another door texture. The reference photo is from a france texture-resource pack by Thomas Heß. Btw. does anybody know how colored specular maps "work"? for instance, which color is recommended for wood, which for metal etc.?

Image

Overview:
http://www.bja-design.de/different/door02_overview.jpg

And a little zbrush doodle. Nothing serious, just something to get familiar with zbrush. Basemesh was done in 3ds Max but it's not really worth showing it.
Image
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Survivor
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Re: Screenshots

Post by Survivor »

BJA wrote:Image
That looks something that could fit right into tremulous. And of course it looks damn nice.
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seremtan
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Re: Screenshots

Post by seremtan »

shubby!
Grenader
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Re: Screenshots

Post by Grenader »

Survivor wrote: That looks something that could fit right into tremulous. And of course it looks damn nice.
Stop thinking of overminds with down syndrome.

That model is too sexy for that.
obsidian
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Re: Screenshots

Post by obsidian »

That's not an overmind, that's Shub-Niggurath from Quake, which is based off of H.P. Lovecraft's Cthulhu Mythos series of books.

Google fails me, that's the best picture I could find...
Image


Edit: haha.. word filter. That's N-i-g-g-u-r-a-t-h
wviperw
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Re: Screenshots

Post by wviperw »

sock wrote:
more screenshots at : http://www.simonoc.com/pages/design/maps_q3/mg.htm
ZOMG, sock is doing another Q3 map finally!

<nitpicking>Looks a bit "contrasty" and dark... might be my monitor though...</nitpicking>
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
o'dium
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Re: Screenshots

Post by o'dium »

Ok, I started to texture our hands. So far so... well... Look for yourself. Obviously the gloves are missing, duh:

Image
obsidian
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Re: Screenshots

Post by obsidian »

HIGH FIVE!

If those are the low-poly models, couldn't you save a bunch of polygons by letting the normal map deal with band around the gloves and the "thickness" of fabric between glove and fingers.
o'dium
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Re: Screenshots

Post by o'dium »

lol, those are low poly, about as low poly as we want to go. Remember, local maps are there to add help with the illusion of height, they cant actually fake height. When you have things right in your screen, its best to add that little detail. Besides, the hands are just 889 polies, which is nothing these days. In fact, our hands are VERY low poly for the average.
BJA
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Re: Screenshots

Post by BJA »

@obsidian: That's funny, I didn't even know that this was an enemy from quake1 (or even the last boss). I never actually played through the game, only some levels of the beginning. Kind of funny to see it being so similar to the quake model, but it was really just a zbrush doodle without any reference or inspiration pictures.
sock
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Re: Screenshots

Post by sock »

wviperw wrote:Looks a bit "contrasty" and dark... might be my monitor though...
The colour scheme is by design, I wanted the CTF colours (red/blue) to be central and easy to see at a glance. The background colours are based on grey/green/yellow (very neutral) which are close in the colour wheel which makes them feel like a natural progression. The colours scheme is suppose to feel old and natural to give the impression the place has been standing for a long time but in a state of decay now. I plan to subtlety accent areas of the map with red/blue lights to give the player an unconscious reminder of where they are in the map.

I totally agree the map is too dark, no final light pass has been done. Unfortunately I have a laptop which has a crazy bright screen so the map glows, but I will use a proper monitor to get an idea of the correct light scale to use.

Sims
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
a13n
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Re: Screenshots

Post by a13n »

sock wrote:but I do have a lot of lunchbreaks and a laptop!
What a nerd if that were to be true!
wattro
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Re: Screenshots

Post by wattro »

did you just call sock a nerd?? well... i guess i kinda agree

i kid... i kid!!! :P
obsidian
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Re: Screenshots

Post by obsidian »

pot. kettle. black.

This IS a gaming forum after all, and a level editing subsection at that.
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

I was thinking the exact same thing Obsidian.
Fjoggs
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Re: Screenshots

Post by Fjoggs »

you're all nerds
o'dium
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Re: Screenshots

Post by o'dium »

I'm a pilot, I can fly... *Hick*...
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