You should see a bunch of other materials like clear_ripple1, calm_pool, lavahell, etc.
If you don't have them, check that you actually have a shader file, in baseq3/scripts/liquids.shader.
Also, check to make sure you're not working on under a mod settings. File > Project Settings > Select mod should be Quake III Arena. If you have to work in a mod setting, make sure the right shaders are also in your mod directory and the shaderlist.txt for your mod is up to date.
no, clear_ripple1, etc aren't texture names, they are shader names. They are listed in your liquids.shader.
Double check your shader file. You should have one in the PK3 file as well as a copy extracted in the scripts file. If you installed the game packs correctly, you should have had all the Q3 shaders installed.
That's the other assumption I'm making, you did install the game pack as well as GtkRadiant, right?
i figured it out!!!1 Thank you very much for your help obsidian. I noticed the tiny discrepency: In the pak0.pk3 the shader file is titled "liquid.shader". I extracted it to baseq3/scripts and renamed it to "liquids.shader" with an s at the end, because I saw that it was listed with an s in the shaderlist.txt
Ahhh it feels great to solve annoying problems. Hopefully this will be of use to others!
Um... there are actually 2 liquid shader files, there is the one used in the game (liquid), and there is "liquids" which is the "clean" shaders fixed by SPoG. You should also have the liquids shader somewhere. If you don't, you probably didn't install the game pack for GtkRadiant. Without installing the extras, you're just going to run into the same problem with a different set of shaders or you will find certain shaders in odd locations.
st3ady wrote:i figured it out!!!1 Thank you very much for your help obsidian. I noticed the tiny discrepency: In the pak0.pk3 the shader file is titled "liquid.shader". I extracted it to baseq3/scripts and renamed it to "liquids.shader" with an s at the end, because I saw that it was listed with an s in the shaderlist.txt
Ahhh it feels great to solve annoying problems. Hopefully this will be of use to others!
it would have been quicker just to add the line 'liquids.shader' to your shaderlist.txt