RESOLVED: gtkradiant 1.5 - liquid water shaders not showing

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st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

RESOLVED: gtkradiant 1.5 - liquid water shaders not showing

Post by st3ady »

Hey there,

I am following Bubba's water tutorial

http://bubba.planetquake.gamespy.com/liquid1.html

and I can't seem to find any liquids in my texture browser that have a white box around them (shader).

Image

What could be causing me to be missing them? Any ideas?

I checked out my shaderlist.txt and it looks normal:

Code: Select all

// this file lists all the separate shader files
base_button
base_door
base_floor
base_light
base_object
base_support
base_trim
base_wall
common
ctf
//eerie
//gfx
//hell
gothic_block
gothic_button
gothic_door
gothic_floor
gothic_light
gothic_trim
gothic_wall
liquids
//menu
//models
organics
sfx
skin
skies
I also see that someone else on the q3world forums ran into this while trying to edit for Elite Force: http://quake3world.com/forum/viewtopic. ... 8&p=614576

:confused:
Last edited by st3ady on Fri Jun 13, 2008 7:28 am, edited 1 time in total.
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: gtkradiant 1.5 - water shaders not showing up

Post by obsidian »

You should see a bunch of other materials like clear_ripple1, calm_pool, lavahell, etc.

If you don't have them, check that you actually have a shader file, in baseq3/scripts/liquids.shader.

Also, check to make sure you're not working on under a mod settings. File > Project Settings > Select mod should be Quake III Arena. If you have to work in a mod setting, make sure the right shaders are also in your mod directory and the shaderlist.txt for your mod is up to date.
st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

Re: gtkradiant 1.5 - water shaders not showing up

Post by st3ady »

the liquid.shader file looks normal, i used 7z to open up pak0.pk3 and took a peek in the textures/liquids folder and saw only these:

Image

What the heck? I installed the game straight from the CD, maximum install, and installed the latest point release... super weird...
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obsidian
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Re: gtkradiant 1.5 - water shaders not showing up

Post by obsidian »

no, clear_ripple1, etc aren't texture names, they are shader names. They are listed in your liquids.shader.

Double check your shader file. You should have one in the PK3 file as well as a copy extracted in the scripts file. If you installed the game packs correctly, you should have had all the Q3 shaders installed.

That's the other assumption I'm making, you did install the game pack as well as GtkRadiant, right?
st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

Re: gtkradiant 1.5 - water shaders not showing up

Post by st3ady »

i figured it out!!!1 Thank you very much for your help obsidian. I noticed the tiny discrepency: In the pak0.pk3 the shader file is titled "liquid.shader". I extracted it to baseq3/scripts and renamed it to "liquids.shader" with an s at the end, because I saw that it was listed with an s in the shaderlist.txt
Ahhh it feels great to solve annoying problems. Hopefully this will be of use to others!
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obsidian
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Re: RESOLVED: gtkradiant 1.5 - liquid water shaders not showing

Post by obsidian »

Um... there are actually 2 liquid shader files, there is the one used in the game (liquid), and there is "liquids" which is the "clean" shaders fixed by SPoG. You should also have the liquids shader somewhere. If you don't, you probably didn't install the game pack for GtkRadiant. Without installing the extras, you're just going to run into the same problem with a different set of shaders or you will find certain shaders in odd locations.

Download and install this:
http://zerowing.idsoftware.com/files/ra ... -07-18.msi
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seremtan
Posts: 36013
Joined: Wed Nov 19, 2003 8:00 am

Re: gtkradiant 1.5 - water shaders not showing up

Post by seremtan »

st3ady wrote:i figured it out!!!1 Thank you very much for your help obsidian. I noticed the tiny discrepency: In the pak0.pk3 the shader file is titled "liquid.shader". I extracted it to baseq3/scripts and renamed it to "liquids.shader" with an s at the end, because I saw that it was listed with an s in the shaderlist.txt
Ahhh it feels great to solve annoying problems. Hopefully this will be of use to others!
it would have been quicker just to add the line 'liquids.shader' to your shaderlist.txt ;)
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