BTW: Yeah it does look awesome

Speak for yourself. I happened to like Wolf SP. And dozens of other SP games.Overactive wrote:Well singleplayer is always shittylook at rtcw and the screenshots doesn't look that strange. Its the multiplayer we want :oo
Yep, based on the way the scripting worked it was impossible. In fact it took some serious lateral thinking to do anything specifically complex; I had to jump hoops to do some of the things I wanted in my SP add-ons.MKJ wrote:indeed, RtCW SP was a lot of fun.
the only bitter aftertaste was, once again, id saying it was impossible to incorporate co-op due to the *highly immersive storyline and scripted events*. which were lacking.
Quite the contrary, MKJ. iD games are near-perfect dreams of extensibility, as games go.MKJ wrote:ofcourse this is usually the id way. most of it is hardcoded and just not very flexible.
Nope.. they had to change a lot of the internal code to get that to work so it wasn't exactly a straight port with the addition of another player done in a few months.o'dium wrote:And yet they added coop in just a few short months to the xbox and PS2 versions...
With No One Lives Forever the developer took the most obvious route where they added a bunch of separate cooperative missions to the game.MKJ wrote:then thats a flaw of the dev, not of the narrative.
if you're shooting yourself in the foot by building a cumbersome scripting language, fine. but at least be honest about it and dont say you wanted to do co-op but couldnt because it would interfere with the SP game. just say you didnt plan ahead when you started building the engine.
ofcourse this is usually the id way. most of it is hardcoded and just not very flexible. as long as it creates whatever buzzword the industry cooked up, who cares right?