Game Informer Wolf 2 Scans

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o'dium
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Game Informer Wolf 2 Scans

Post by o'dium »

PM me for info if you want. No scans to be posted, kthx.

BTW: Yeah it does look awesome :)
Kat
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Re: Game Informer Wolf 2 Scans

Post by Kat »

Based on the shitty scans doing the rounds right now, dissapointing :(
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Overactive
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Re: Game Informer Wolf 2 Scans

Post by Overactive »

Well singleplayer is always shitty :p look at rtcw and the screenshots doesn't look that strange. Its the multiplayer we want :oo
o'dium
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Re: Game Informer Wolf 2 Scans

Post by o'dium »

RtCW SP was great for its time, what are you on about?

The MP in it was whats best. They seem to be going with RtCW:ET for the MP instead of RtCW MP, which IMO is a bad move.
nay0k
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Re: Game Informer Wolf 2 Scans

Post by nay0k »

If they want people to actually play the MP after it's prime, then it's a great move.
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Mat Linnett
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Re: Game Informer Wolf 2 Scans

Post by Mat Linnett »

Would be interesting to see a team mod the full release to be more like RtCW MP than ET then.
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Scourge
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Re: Game Informer Wolf 2 Scans

Post by Scourge »

Overactive wrote:Well singleplayer is always shitty :p look at rtcw and the screenshots doesn't look that strange. Its the multiplayer we want :oo
Speak for yourself. I happened to like Wolf SP. And dozens of other SP games.
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MKJ
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Re: Game Informer Wolf 2 Scans

Post by MKJ »

indeed, RtCW SP was a lot of fun.
the only bitter aftertaste was, once again, id saying it was impossible to incorporate co-op due to the *highly immersive storyline and scripted events*. which were lacking.
Kat
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Re: Game Informer Wolf 2 Scans

Post by Kat »

MKJ wrote:indeed, RtCW SP was a lot of fun.
the only bitter aftertaste was, once again, id saying it was impossible to incorporate co-op due to the *highly immersive storyline and scripted events*. which were lacking.
Yep, based on the way the scripting worked it was impossible. In fact it took some serious lateral thinking to do anything specifically complex; I had to jump hoops to do some of the things I wanted in my SP add-ons.
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o'dium
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Re: Game Informer Wolf 2 Scans

Post by o'dium »

And yet they added coop in just a few short months to the xbox and PS2 versions...
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MKJ
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Re: Game Informer Wolf 2 Scans

Post by MKJ »

then thats a flaw of the dev, not of the narrative.
if you're shooting yourself in the foot by building a cumbersome scripting language, fine. but at least be honest about it and dont say you wanted to do co-op but couldnt because it would interfere with the SP game. just say you didnt plan ahead when you started building the engine.

ofcourse this is usually the id way. most of it is hardcoded and just not very flexible. as long as it creates whatever buzzword the industry cooked up, who cares right?
^misantropia^
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Re: Game Informer Wolf 2 Scans

Post by ^misantropia^ »

MKJ wrote:ofcourse this is usually the id way. most of it is hardcoded and just not very flexible.
Quite the contrary, MKJ. iD games are near-perfect dreams of extensibility, as games go.
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MKJ
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Re: Game Informer Wolf 2 Scans

Post by MKJ »

flexible might not be the correct word.
lets say 'efficient' :)
Kat
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Re: Game Informer Wolf 2 Scans

Post by Kat »

o'dium wrote:And yet they added coop in just a few short months to the xbox and PS2 versions...
Nope.. they had to change a lot of the internal code to get that to work so it wasn't exactly a straight port with the addition of another player done in a few months.

The newer media doing the rounds looks infinitely better than those magazine scans, looks very interesting now.. still very reminiscent of RtCW in some areas - which may or may not be a good/bad.
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Eraser
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Re: Game Informer Wolf 2 Scans

Post by Eraser »

MKJ wrote:then thats a flaw of the dev, not of the narrative.
if you're shooting yourself in the foot by building a cumbersome scripting language, fine. but at least be honest about it and dont say you wanted to do co-op but couldnt because it would interfere with the SP game. just say you didnt plan ahead when you started building the engine.

ofcourse this is usually the id way. most of it is hardcoded and just not very flexible. as long as it creates whatever buzzword the industry cooked up, who cares right?
With No One Lives Forever the developer took the most obvious route where they added a bunch of separate cooperative missions to the game.
o'dium
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Re: Game Informer Wolf 2 Scans

Post by o'dium »

I've had the honor to see 20-30 shots of the Multiplayer levels, and let me just tell you guys that its VERY RtCW in terms of visual style and level design. If you liked the original you wont be disapointed ;)
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Eraser
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Re: Game Informer Wolf 2 Scans

Post by Eraser »

Looking forward to these again: ;)
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MKJ
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Re: Game Informer Wolf 2 Scans

Post by MKJ »

remember the RTCW1 beta, that had the GET PSYCHED loading screen?

blast from the past right there
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Eraser
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Re: Game Informer Wolf 2 Scans

Post by Eraser »

I am death incarnate :smirk:
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