Quake 3 graphics question

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nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Quake 3 graphics question

Post by nitin77 »

Wondering if anyone can please help out with this.

Textures in certain maps appear to be splotchy, like pjw3dm5 and unitooldm6 (a cel shaded map). It's where there's shadows cast from the lightmaps I think.

Is there some setting i dont have right in q3?
phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

Re: Quake 3 graphics question

Post by phantasmagoria »

first things first: is your computer plugged in?
[size=85]
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MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: Quake 3 graphics question

Post by MKJ »

i recommend fixing the problem.
megami
Posts: 256
Joined: Fri Jun 21, 2002 7:00 am

Re: Quake 3 graphics question

Post by megami »

phantasmagoria wrote:first things first: is your computer plugged in?
At first I thought the "Opeth" in your sig was Oprah
Therac-25
Posts: 613
Joined: Sat Dec 04, 1999 8:00 am

Re: Quake 3 graphics question

Post by Therac-25 »

does it come up in screenshots?

corrupt graphics like that is usually a driver/card issue. enough cooling on the gpu?
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: Quake 3 graphics question

Post by nitin77 »

thera25,

probably, I'll try to take a few.

It only happens on some maps, like the ones I listed so its not an overall issue. I'm thinking maybe the textures on those maps are low res perhaps.
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