Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
SOAPboy
Posts: 8268 Joined: Sun Apr 13, 2003 7:00 am
Post
by SOAPboy » Wed Apr 13, 2005 9:48 am
Bacon wrote:
haha , awesome :icon14:
Yep, almost everyone gets shown on the tower too..
:icon26:
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
Post
by Survivor » Wed Apr 13, 2005 11:47 am
SOAPboy wrote: Bacon wrote:
haha , awesome :icon14:
Yep, almost everyone gets shown on the tower too..
:icon26:
A part of the bottom was missed. Damn there were some nice moments then.
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
Post
by bork[e] » Wed Apr 13, 2005 7:00 pm
[lvlshot]http://www.members.cox.net/borke/gtK.JPG[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/screens/gtkGame.jpg[/lvlshot]
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
Post
by SonicClang » Wed Apr 13, 2005 11:37 pm
Need some trim work bork[e].
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
Post
by Lenard » Thu Apr 14, 2005 4:08 am
Agreed. Around pretty much all the platforms. Sort of looks like a mix 'twixt q3dm6 and warehouse for q2...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
Post
by bork[e] » Thu Apr 14, 2005 4:19 am
I'll start working on trying to make it look a little more like q3 in a few days or so. but those are Evil Lair's Quake 2 Texture set...but I know what ya'll are saying.
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
Post
by Lenard » Thu Apr 14, 2005 4:20 am
Make the ramp stairs. It would look cool with the same tex's.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
Post
by bork[e] » Thu Apr 14, 2005 4:34 am
I'm confused...do what?
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
Post
by Lenard » Thu Apr 14, 2005 4:40 am
Make the ramps into stairs.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
Post
by Scourge » Thu Apr 14, 2005 4:43 am
I don't see any ramps.
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
Post
by Lenard » Thu Apr 14, 2005 5:13 am
Look in the second shot! The little ramps that lead down to the pit thing. You guys seriousley don't see?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
Post
by bork[e] » Thu Apr 14, 2005 5:46 pm
This what you are talking about?
[lvlshot]http://www.members.cox.net/borke/screens/beta1-5.jpg[/lvlshot]
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
Post
by sumatra » Thu Apr 14, 2005 5:53 pm
Heh, as i was thinking, definitely no ramps there...
Looks nice bork[e], I'm still waiting for a new beta of this....
sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
Post
by Lenard » Fri Apr 15, 2005 4:54 am
From that angle they totally look like ramps.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
Post
by bork[e] » Tue Apr 19, 2005 11:59 pm
I've been owned...formated the pc last night and put some mp3s, videos, maps, etc into a few cds and rar files. Put them on the new hdd and wouldn't you know it...the only corrupt file was the cd with my maps on it. :lol:
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
Post
by Survivor » Thu Apr 21, 2005 2:08 pm
Last edited by
Survivor on Thu Apr 21, 2005 3:21 pm, edited 2 times in total.
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
Post
by obsidian » Thu Apr 21, 2005 2:59 pm
Survivor, those are a lot of screenshots. Either resize them in your photo editor program and link to larger ones or select 2 of your favorites and add text links to the rest.
Thanks.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
Post
by axbaby » Fri Apr 22, 2005 11:34 pm
Survivor's map looks familiar
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
Post
by Survivor » Sat Apr 23, 2005 12:42 pm
axbaby wrote: Survivor's map looks familiar
I'll send it to you for approval, my master
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
Post
by axbaby » Sun Apr 24, 2005 5:57 am
Survivor wrote: axbaby wrote: Survivor's map looks familiar
I'll send it to you for approval, my master
better do it soon i'm leaving for 40 days monday
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
Post
by Survivor » Sun Apr 24, 2005 10:33 am
axbaby wrote: Survivor wrote: axbaby wrote: Survivor's map looks familiar
I'll send it to you for approval, my master
better do it soon i'm leaving for 40 days monday
Check your mail, since your in canada you should still have a day.
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
Post
by bork[e] » Sun May 01, 2005 2:42 am
[lvlshot]http://www.members.cox.net/borke/1.jpg[/lvlshot]
:icon14:
ps. Farcry.
Last edited by
bork[e] on Tue May 03, 2005 1:35 am, edited 1 time in total.
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
Post
by Fjoggs » Sun May 01, 2005 8:48 pm
Always wanted to create a slightly different base map for quake3, so here's a little test.
The lighting is a bit bright atm.
Psyche911
Posts: 1742 Joined: Wed Jan 02, 2002 8:00 am
Post
by Psyche911 » Sun May 01, 2005 8:56 pm
bork[e] wrote:
my hosted pic
:icon14:
ps. Farcry.
What the hell. I post a pic of FarCry in your FarCry topic in GD, and you for some reason post it in the WIP LE thread? With my hosting, no less...
And more on-topic.
That's cool, Fjoggs. It looks a little bit tight though...
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
Post
by Pext » Sun May 01, 2005 10:32 pm
fuck off fjoggs. you just created an entire new style :icon14: wanna sex?
this fluid usage of textures is awesome!