Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
SOAPboy
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Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

Bacon wrote:
SOAPboy wrote:
Bacon wrote:haha i remember a video for the q3w tower, classic
http://planetquake3.net/download.php?op ... r_Q3_Tower
haha , awesome :icon14:
Yep, almost everyone gets shown on the tower too..

:icon26:
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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Survivor
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Post by Survivor »

SOAPboy wrote:
Bacon wrote:
haha , awesome :icon14:
Yep, almost everyone gets shown on the tower too..

:icon26:
A part of the bottom was missed. Damn there were some nice moments then.
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

[lvlshot]http://www.members.cox.net/borke/gtK.JPG[/lvlshot]

[lvlshot]http://www.members.cox.net/borke/screens/gtkGame.jpg[/lvlshot]
SonicClang
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Post by SonicClang »

Need some trim work bork[e]. :)
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Lenard
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Post by Lenard »

Agreed. Around pretty much all the platforms. Sort of looks like a mix 'twixt q3dm6 and warehouse for q2...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
bork[e]
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Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

I'll start working on trying to make it look a little more like q3 in a few days or so. but those are Evil Lair's Quake 2 Texture set...but I know what ya'll are saying. :)
Lenard
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Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Make the ramp stairs. It would look cool with the same tex's.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
bork[e]
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Post by bork[e] »

I'm confused...do what?
Lenard
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Post by Lenard »

Make the ramps into stairs.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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Scourge
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Post by Scourge »

I don't see any ramps.
Lenard
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Post by Lenard »

Look in the second shot! The little ramps that lead down to the pit thing. You guys seriousley don't see?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
bork[e]
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Post by bork[e] »

This what you are talking about?

[lvlshot]http://www.members.cox.net/borke/screens/beta1-5.jpg[/lvlshot]
sumatra
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Post by sumatra »

Heh, as i was thinking, definitely no ramps there...

Looks nice bork[e], I'm still waiting for a new beta of this....

sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Lenard
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Post by Lenard »

From that angle they totally look like ramps.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
bork[e]
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Post by bork[e] »

I've been owned...formated the pc last night and put some mp3s, videos, maps, etc into a few cds and rar files. Put them on the new hdd and wouldn't you know it...the only corrupt file was the cd with my maps on it. :lol:
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Survivor
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Post by Survivor »

Last edited by Survivor on Thu Apr 21, 2005 3:21 pm, edited 2 times in total.
obsidian
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Post by obsidian »

Survivor, those are a lot of screenshots. Either resize them in your photo editor program and link to larger ones or select 2 of your favorites and add text links to the rest.

Thanks.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
axbaby
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Post by axbaby »

Survivor's map looks familiar :)
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Survivor
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Post by Survivor »

axbaby wrote:Survivor's map looks familiar :)
I'll send it to you for approval, my master :p
axbaby
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Post by axbaby »

Survivor wrote:
axbaby wrote:Survivor's map looks familiar :)
I'll send it to you for approval, my master :p
better do it soon i'm leaving for 40 days monday :(
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Survivor
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Post by Survivor »

axbaby wrote:
Survivor wrote:
axbaby wrote:Survivor's map looks familiar :)
I'll send it to you for approval, my master :p
better do it soon i'm leaving for 40 days monday :(
Check your mail, since your in canada you should still have a day.
bork[e]
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Post by bork[e] »

[lvlshot]http://www.members.cox.net/borke/1.jpg[/lvlshot]


:icon14:
ps. Farcry.
Last edited by bork[e] on Tue May 03, 2005 1:35 am, edited 1 time in total.
Fjoggs
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Post by Fjoggs »

Always wanted to create a slightly different base map for quake3, so here's a little test. :)
The lighting is a bit bright atm.

Image
Image
Psyche911
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Joined: Wed Jan 02, 2002 8:00 am

Post by Psyche911 »

bork[e] wrote: my hosted pic

:icon14:
ps. Farcry.
:dork:
What the hell. I post a pic of FarCry in your FarCry topic in GD, and you for some reason post it in the WIP LE thread? With my hosting, no less...

And more on-topic.
That's cool, Fjoggs. It looks a little bit tight though...
Pext
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Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

fuck off fjoggs. you just created an entire new style :icon14: wanna sex?

this fluid usage of textures is awesome!
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