'slippery' brush?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
Jusser
Posts: 40
Joined: Sun Sep 28, 2008 5:52 pm

'slippery' brush?

Post by Jusser »

hi, can someone tell me how to get a.. 'slippery' brush, like they make in trickjumping maps for halfpipes etc.?
tried some func's in gtk but didin't really help, must it be a special shader or something? :question:

Bye, :D

Jusser
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: 'slippery' brush?

Post by Fjoggs »

A thin brush with the texture common/slick ontop of the floor you want to be slippery does the trick. Or you could edit the shader for the floor or whatever you want to be slick, but most trickmaps just use the slick texture.
Jusser
Posts: 40
Joined: Sun Sep 28, 2008 5:52 pm

'slippery' brush?

Post by Jusser »

Fjoggs wrote:A thin brush with the texture common/slick ontop of the floor you want to be slippery does the trick. Or you could edit the shader for the floor or whatever you want to be slick, but most trickmaps just use the slick texture.
ok thanks, really helpful! :smirk:
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
Post Reply