hi, can someone tell me how to get a.. 'slippery' brush, like they make in trickjumping maps for halfpipes etc.?
tried some func's in gtk but didin't really help, must it be a special shader or something?
Bye,
Jusser
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
A thin brush with the texture common/slick ontop of the floor you want to be slippery does the trick. Or you could edit the shader for the floor or whatever you want to be slick, but most trickmaps just use the slick texture.
Fjoggs wrote:A thin brush with the texture common/slick ontop of the floor you want to be slippery does the trick. Or you could edit the shader for the floor or whatever you want to be slick, but most trickmaps just use the slick texture.
ok thanks, really helpful!
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]