Trickjumping
Trickjumping
I guess most of you will know what trickjumping is. What I'd like to know is: WHY does it work? Is is a bug in the code or something different?
[color=#FF0000]/callvote kick all_enemies[/color]
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Re: Trickjumping
Depends on the trickjump skill you mean.
Take for instance strafejumping. In Q1, it was an oversight of the developers on how vector math works, so I suppose it qualifies as a bug (esp. when you take into consideration that it's frame rate dependent). As to how it works, it's basic Pythagoras: your speed is 320 units p/s. When you move in a straight line, it's exactly that. But with strafejumping, you move along the longest edge of a triangle so your speed is something like sqrt(320^2 + 320^2) =~ 453 units p/s. You sweep the mouse so you stay at that edge with each server frame. If you didn't, you'd be moving in a straight line again.
Hope this makes sense. Don't hesitate to say so if it doesn't.
Take for instance strafejumping. In Q1, it was an oversight of the developers on how vector math works, so I suppose it qualifies as a bug (esp. when you take into consideration that it's frame rate dependent). As to how it works, it's basic Pythagoras: your speed is 320 units p/s. When you move in a straight line, it's exactly that. But with strafejumping, you move along the longest edge of a triangle so your speed is something like sqrt(320^2 + 320^2) =~ 453 units p/s. You sweep the mouse so you stay at that edge with each server frame. If you didn't, you'd be moving in a straight line again.
Hope this makes sense. Don't hesitate to say so if it doesn't.
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Re: Trickjumping
Oh, and overbounces are definitely a bug. If you drop straight down from certain heights, you'll be just a tiny bit below the floor when the server frame runs. As a stop-gap measure, the game reverses your z axis velocity.
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Re: Trickjumping
heh thanks i never understood strafe jumping until you put it that way. Same with overbounce bug.
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Re: Trickjumping
For the purists on strafing.[xeno]Julios wrote:heh thanks i never understood strafe jumping until you put it that way. Same with overbounce bug.
Re: Trickjumping
Strafing isn't like that any more is it? I've tried it once: running both forward and sidewards should make you faster, but I couldn't notice any speed improvement.
Bunny hopping: The game just doesn't apply any friction although the player hits the ground, right? That's what I've read some time ago.
Bunny hopping: The game just doesn't apply any friction although the player hits the ground, right? That's what I've read some time ago.
[color=#FF0000]/callvote kick all_enemies[/color]
Re: Trickjumping
Never seen this article before, nice one.spookmineer wrote:For the purists on strafing.[xeno]Julios wrote:heh thanks i never understood strafe jumping until you put it that way. Same with overbounce bug.

Re: Trickjumping
Play a little bit of DeFrag and do that while paying attention to the UPS counter...you'll notice the difference if you turn the mouse.Rawing wrote:Strafing isn't like that any more is it? I've tried it once: running both forward and sidewards should make you faster, but I couldn't notice any speed improvement.
Re: Trickjumping
^^^^ thanks. My head hurts. I would really like to spend the time to read that thoroughly and I will.spookmineer wrote:For the purists on strafing.[xeno]Julios wrote:heh thanks i never understood strafe jumping until you put it that way. Same with overbounce bug.
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Re: Trickjumping
F, F, B, B, L, R, jump.DRuM wrote:How do I do a backflip?
Re: Trickjumping
spookmineer wrote:F, F, B, B, L, R, jump.DRuM wrote:How do I do a backflip?
Thank you. Would it help if I wore loose pants?