Doom 3: Phobos Looking for level designers

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geX
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Doom 3: Phobos Looking for level designers

Post by geX »

Hello everyone My name is geX, and I'm a level designer from the Doom 3 mod called Doom3: Phobos.

You are probably thinking; What is Doom 3: Phobos all about? Isn't It dead?

Doom 3: Phobos is a 3 episode project which continues the story in Doom 3. It is set in between Doom 3 and its expansion pack, Resurrection of Evil. Doom 3: Phobos will feature more variation than the original 2004 game, and will bring back more of the traits that made the original Dooms successful. It is a very exciting project to work on, and it will most likely be the best Doom 3 mod out there when it is done.

We are looking for level designers to help us make new and finish up current maps. Episode 1 is well underway at beeing done, and episode 2 and 3 are half-way. We just need more people to make it all go faster

We are looking for guys who are good at the following:
Tech/base
Organic/hell
Outdoor(Mars and Phobos)


We just made a new update on our site and we hope you find this very interesting. If you are, come on to our forum (under "joining team future") and show us what you got and what you can. Then we will get back to you.

http://www.tfuture.org/phobos
Last edited by geX on Wed Mar 18, 2009 8:50 pm, edited 1 time in total.
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shaft
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Re: Doom 3: Phobos Looking for level designers

Post by shaft »

Gavin Stevens
Lead Designer, Team Blur
o'dium
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Re: Doom 3: Phobos Looking for level designers

Post by o'dium »

geX, try posting this topic here:

viewforum.php?f=10

GD is mostly full of idiots who dont know the quality work you have produced and would rather hinder than help you.
o'dium
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Re: Doom 3: Phobos Looking for level designers

Post by o'dium »

Erm, wow Memphis, did you miss the point much...?

The guys gonna get idiots like you (thank you for proving my point btw) rather than actual talented MAPPERS replying to his posts, here.

Wow man, you have some issues...
geX
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Re: Doom 3: Phobos Looking for level designers

Post by geX »

I'm sorry, but omg that was kind of random Memphis.

anyway, should I just post it there aswell o'dium? Or would some admin come after me then?
o'dium
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Re: Doom 3: Phobos Looking for level designers

Post by o'dium »

geX wrote:I'm sorry, but omg that was kind of random Memphis.

anyway, should I just post it there aswell o'dium? Or would some admin come after me then?
Just repost there anyway chap, the mods here will remove/close this thread either way for you when they wake up.
obsidian
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Re: Doom 3: Phobos Looking for level designers

Post by obsidian »

geX, FYI: There's a bit of a... "history" here between o'dium and some of the other members of General Discussion, it has nothing to do with you.

Post a thread in Level Editing and Modeling, that's where this discussion belongs. You may also want to post at Doom3World.org if you haven't already.
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shaft
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Re: Doom 3: Phobos Looking for level designers

Post by shaft »

yeah, memph was referring to odiums vaporware mod.
o'dium
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Re: Doom 3: Phobos Looking for level designers

Post by o'dium »

Wow, so much hate here.
geX
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Re: Doom 3: Phobos Looking for level designers

Post by geX »

Ok I see.

Yeah we did post on doom3world.org some time ago, but we stopped that. Since there is not good mappers to find there, not anyone who is free anyway.

I've watched this forum for a long time, and I've always been excited about all these good mappers that seemed to hang around on here, so we thought it would be a good idea to post it on here. Cause we don't want people who just started doing a map they thought could be fun. Cause those guys often end up failing, we want guys who can actually get through and actually produce something. And know how to do it. And I see this here :)
xer0s
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Re: Doom 3: Phobos Looking for level designers

Post by xer0s »

geX wrote:I'm sorry, but omg that was kind of random Memphis.
You should be sorry. Memphis is a legend here and should be treated with utmost respect. Now apologize for saying he was random, or your mod will suffer greatly...
o'dium
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Re: Doom 3: Phobos Looking for level designers

Post by o'dium »

Wow... I just cant put to words how much of a cunt you sound...
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shaft
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Re: Doom 3: Phobos Looking for level designers

Post by shaft »

o'dium wrote: The game, for me, is both flop of the year and game of the year. It did so much right, but so much wrong. Its probably the best game I've played in a long time, but the most annoying and stupid...
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Whiskey 7
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Re: Doom 3: Phobos Looking for level designers

Post by Whiskey 7 »

geX wrote:Ok I see.

Yeah we did post on doom3world.org some time ago, but we stopped that. Since there is not good mappers to find there, not anyone who is free anyway.

I've watched this forum for a long time, and I've always been excited about all these good mappers that seemed to hang around on here, so we thought it would be a good idea to post it on here. Cause we don't want people who just started doing a map they thought could be fun. Cause those guys often end up failing, we want guys who can actually get through and actually produce something. And know how to do it. And I see this here :)
I like your Goals listed under Features on your site. Best of luck in the dev/mod geX :up:
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
epicgoo
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Re: Doom 3: Phobos Looking for level designers

Post by epicgoo »

shaft wrote:yeah, memph was referring to odiums vaporware mod.
vaporware > released :)
o'dium
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Re: Doom 3: Phobos Looking for level designers

Post by o'dium »

Shaft you have a serious fantasy problem with me. If you want my number, just ask Doombrain, he's asked me for it so many times now...
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seremtan
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Re: Doom 3: Phobos Looking for level designers

Post by seremtan »

mmm pipes and crates

dipping into the classics i see

p.s. bring back the archvile
obsidian
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Re: Doom 3: Phobos Looking for level designers

Post by obsidian »

DooM 3 had archviles (or was it Resurrection of Evil). I want to see the return of arachnotrons and spider masterminds.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Captain
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Re: Doom 3: Phobos Looking for level designers

Post by Captain »

Yes, Doom 3 and RoE had plenty of archviles (although the Doom 2 ones were much more dangerous).
obsidian wrote:DooM 3 had archviles (or was it Resurrection of Evil). I want to see the return of arachnotrons and spider masterminds.
And Pain Elementals :drool:
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Scourge
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Re: Doom 3: Phobos Looking for level designers

Post by Scourge »

obsidian wrote:DooM 3 had archviles (or was it Resurrection of Evil). I want to see the return of arachnotrons and spider masterminds.
Yes, Doom 3 had them too.
geX
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Re: Doom 3: Phobos Looking for level designers

Post by geX »

Thanks all.

Arachnotron:

Image

you can also see a ingame screenshot of it on our frontpage.
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Captain
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Re: Doom 3: Phobos Looking for level designers

Post by Captain »

Looks exactly like Doom 3's original concept art, nice work :up:

Image

EDIT: Just read this on your site
# Return of classic monsters previously conceived by id Arachnotron, Pain Elemental and other classic monsters make a surprising and epic reintroduction in the Doom series. Wonder where forgotten souls come from? Here's your answer.
# The Bereft Soul This creature belongs in the same family as the Lost soul and the Forgotten soul. Their cousin is an explosive presence.
# And other new hellish creations new and old!
Can't wait :up:
Last edited by Captain on Wed Mar 18, 2009 11:17 pm, edited 1 time in total.
obsidian
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Re: Doom 3: Phobos Looking for level designers

Post by obsidian »

Now THAT'S what I'm talking about! :up:
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