Back from the dead.
Back from the dead.
Hello all
My god it has been literally YEARS since I last trawled through here.
It's not by chance that I'm back, the release of Quake Live is one of the reasons I've resurfaced. My mapping skills are sure to be very rusty, but depending on time that may change.
Great to see this place is still active!
My god it has been literally YEARS since I last trawled through here.
It's not by chance that I'm back, the release of Quake Live is one of the reasons I've resurfaced. My mapping skills are sure to be very rusty, but depending on time that may change.
Great to see this place is still active!
Re: Back from the dead.
Whoha. Long time no see indeed. O_O
Welcome back Hubster :-)
Welcome back Hubster :-)
Re: Back from the dead.
are you gonna make/remake something for ql?
Re: Back from the dead.
I guess that would depend on if and when they release the SDK.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Back from the dead.
Good to see you around Hubster. =)
- FragaGeddon
- Posts: 3229
- Joined: Sun Sep 17, 2000 7:00 am
Re: Back from the dead.
Are they going to allow custom maps for QL?
Re: Back from the dead.
FragaGeddon wrote:Are they going to allow custom maps for QL?
obsidian wrote:I guess that would depend on if and when they release the SDK.
It would be nice if there would be an annual competition for QL maps like we had one for Q4 years ago.
I figure the people over at id recognize what community maps can bring to the game, so if it's possible to release a SDK within a small budget (assuming QL is still non-profit), I guess they will... Otherwise... we're doomed!?
Re: Back from the dead.
Holy crap. He lives. 
If you want, I could poke around at the admin forum and see if you have an old account that can be resurrected?

If you want, I could poke around at the admin forum and see if you have an old account that can be resurrected?
Re: Back from the dead.
All the old accounts are still there, just deactivated. We'll need his original account name and email (but not the email used to register the new account with otherwise it'll show up as a conflict).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Back from the dead.
OMG PJW youre still alive too! LOL
Re: Account, that would be great guys, thank you. I was trying to login with my old one, but it was a no go..
Re: Account, that would be great guys, thank you. I was trying to login with my old one, but it was a no go..
Re: Back from the dead.
Hey man! Nice to see you pop up again. =)
Re: Back from the dead.
Hey Hubster, welcome back!
Re: Back from the dead.
You're going to have to PM either pjw or myself with your account info (see above).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Back from the dead.
I can't remember the source but I read somewhere that Quake Live won't support custom maps or mods.
Welcome back btw
Welcome back btw

Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Back from the dead.
Technically, it's still in beta and they are focusing more on getting the core systems working before they even consider 3rd party stuff which may open up a whole different can of worms for them. They've said that they won't be any maps or mods for QL right now, but they haven't written it off for the future, depending on how well everything works and how the community evolves.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
Re: Back from the dead.
good to have you back man. wubz ur maps
Re: Back from the dead.
Nice to have you back.
Greetings from Germany o/
Greetings from Germany o/
Re: Back from the dead.
Hey hubster, long time no see. =)
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- Posts: 12
- Joined: Sun May 17, 2009 1:54 am
Re: Back from the dead.
It was hinted at that there indeed will be a mapping contest but that it probably would be a while.
Re: Back from the dead.
Who is this "hubster" I keep reading about
Re: Back from the dead.
Hubster's back! That can only mean one thing--Aerowalk for QL. :P
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
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- Posts: 12
- Joined: Sun May 17, 2009 1:54 am
Re: Back from the dead.
I think aerowalk is great and all but we really need new some new maps. It's more then enough that dm6, t4 and dm13 are being recycled.
Re: Back from the dead.
I'm still a cpm22 addict!wviperw wrote:Hubster's back! That can only mean one thing--Aerowalk for QL. :P
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
Re: Back from the dead.
Jabberwock wrote:I think aerowalk is great and all but we really need new some new maps. It's more then enough that dm6, t4 and dm13 are being recycled.
no, aerowalk beats thos hands down, imo, so bring it on hubster!
Re: Back from the dead.
I don't think there is anything wrong with continually using the same map, assuming it is a great map. Imagine if they changed the "map" in basketball or chess!
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]