Rotating a MD3 Model

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Landix
Posts: 123
Joined: Wed Feb 28, 2007 5:57 pm

Rotating a MD3 Model

Post by Landix »

Huhu,

i have a few models they want not rotate.

Wepons and items armor shard etc. are rotating.

How can i rotate an md3 in the code or

where i find the code for rotating a model?

i look in g_weapon.c and cg_wepaon.c, but i did not find something for the rotate.

func_rotate are not working in gtk Radiant 1.4
[img]http://www.q3geoball.quakeit.de/files/landix.jpg[/img]
Landix
Posts: 123
Joined: Wed Feb 28, 2007 5:57 pm

Re: Rotating a MD3 Model

Post by Landix »

I am not @ home but must i use:

"model2" with the func_rotate and then the model will rotate in the map!?

yes?
no?

maybe move this thing in the mapping forum!?
[img]http://www.q3geoball.quakeit.de/files/landix.jpg[/img]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Rotating a MD3 Model

Post by ^misantropia^ »

Landix wrote:yes?
Yes. :)
Landix
Posts: 123
Joined: Wed Feb 28, 2007 5:57 pm

Re: Rotating a MD3 Model

Post by Landix »

Thx a lot!
[img]http://www.q3geoball.quakeit.de/files/landix.jpg[/img]
Landix
Posts: 123
Joined: Wed Feb 28, 2007 5:57 pm

Re: Rotating a MD3 Model

Post by Landix »

Here is the solution:
http://www.q3geoball.quakeit.de/loads/rotate.wmv

(save targe as)

Here is the tutorial:

Make a brush with a origin brush inside make them both selected
to a "func_rotate".
press "n" and setup the keys
"key" = model2
"value" = path/to/the/model.md3

you can set the speed with "key" "speed" "value 0-100" is good

the model should be bigger then the brush, looks better.

good, right?
[img]http://www.q3geoball.quakeit.de/files/landix.jpg[/img]
Nanoko
Posts: 76
Joined: Thu Jun 07, 2007 6:40 am

Re: Rotating a MD3 Model

Post by Nanoko »

Does this mean Geoball is no longer cancelled?
:D
Landix
Posts: 123
Joined: Wed Feb 28, 2007 5:57 pm

Re: Rotating a MD3 Model

Post by Landix »

The Game is over, i did not found a coder to finish this.

Another guy want to finish the game, but he failed,because of did not find a coder,too.

So i on my own spend 200 bucks for a 3DGS License.

I will finish a BallGame :p !

The new Name is BallBalo here are some shots:
http://www.ballbalo.quakeit.de

And i got newton physics for that....

So i am sorry for the quake3engine, but i must finish a ballgame :=)

I miss you all! :tear:
[img]http://www.q3geoball.quakeit.de/files/landix.jpg[/img]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Rotating a MD3 Model

Post by ^misantropia^ »

Aww, it's a shame. I liked how your mod was coming along, Landix. :tear:
Cooldown
Posts: 660
Joined: Mon Jun 05, 2000 7:00 am

Re: Rotating a MD3 Model

Post by Cooldown »

:(
Landix
Posts: 123
Joined: Wed Feb 28, 2007 5:57 pm

Re: Rotating a MD3 Model

Post by Landix »

http://www.ballbalo.quakeit.de/
We got new screenshots :)
And yes the water is moving!

Put the site in yoour rss feeds
And no it is not ready @ the end of october :(

I miss my q3
[img]http://www.q3geoball.quakeit.de/files/landix.jpg[/img]
jkoder
Posts: 59
Joined: Tue Jun 17, 2008 9:10 pm

Re: Rotating a MD3 Model

Post by jkoder »

Good work Landix. It's nice to see that you have energy to get this thing done, that's the most important part along with time IMO.

Good luck.

PS should this game remind me of Marble Madness?
Landix
Posts: 123
Joined: Wed Feb 28, 2007 5:57 pm

Re: Rotating a MD3 Model

Post by Landix »

Marble Madness Gold and Ballance was my impulse
[img]http://www.q3geoball.quakeit.de/files/landix.jpg[/img]
Landix
Posts: 123
Joined: Wed Feb 28, 2007 5:57 pm

Re: Rotating a MD3 Model

Post by Landix »

OK we got a Gallery Online!
http://www.ballbalo.quakeit.de/?q=image
I hope you like the pics.

Never give up!
[img]http://www.q3geoball.quakeit.de/files/landix.jpg[/img]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Rotating a MD3 Model

Post by ^misantropia^ »

Looking sweet, Landix. Keep it up!
Landix
Posts: 123
Joined: Wed Feb 28, 2007 5:57 pm

Re: Rotating a MD3 Model

Post by Landix »

Not absolut what i would done, but it is a kind of ready,
maybe i change many things later :)

http://www.ballbalo.de/?q=node/64

Try it out
[img]http://www.q3geoball.quakeit.de/files/landix.jpg[/img]
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