Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Re: Screenshots

Post by InsaneKid »

yes :) its HipShots GREAT texture-set! <:
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phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

Damn it! All of these photorealistic maps (Hipshot, Donkey, InsaneKid, Pat Howard) makes me want to do something in that vein. I'll have to dig up the textures I made for Q4 when I was working on that Hotel scene...
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

I'm working in re-finishing one of Warsow's bomb maps. The basic idea is to make it more colorful/cleaner, since the original had a brownish theme which didn't feel so fitting in a game like wsw. I'd say these screenies show a progress of around 60% of the total. There's still some texturing to be done, light level is low yet, and I have the idea of adding a good amount of decals (not splatter. Lines and painted writtings on the walls).

For reference, a couple of shots of the old visuals:
http://www.foopics.com/show/a558526c663 ... da4abc8030

http://www.foopics.com/show/73ab82c4e6c ... 9222ac08b9

New ones:

[lvlshot]http://www.foopics.com/showfull/51472e51d3b641bf99b7e8452f4a0c99[/lvlshot]

[lvlshot]http://www.foopics.com/showfull/7ca529221dd10c800f98f2164929f33c[/lvlshot]

[lvlshot]http://www.foopics.com/showfull/2927de4e5aa3c714af1ecf252c204935[/lvlshot]

[lvlshot]http://www.foopics.com/showfull/a22eec7b3fb1961eaa86ff8e755026cc[/lvlshot]
Last edited by AEon on Wed Dec 16, 2009 10:12 am, edited 1 time in total.
Reason: You don't need [url] around [img] tags, better to use [lvlshot] anyway.
InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Re: Screenshots

Post by InsaneKid »

that implodin sfx-Tex is from D3, right? <:
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jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

Hmm... not that I know, but I didn't do that one. I'll check and replace it if it is. Thanks for the warning.
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

Hey, AEon, if I use [lvlshot] do they get scaled down? I had to reupload them because they were showing at 1024x768.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

jal_ wrote:Hey, AEon, if I use [lvlshot] do they get scaled down? I had to reupload them because they were showing at 1024x768.
Strange... [ lvlshot ] only scales the images in-browser to 640x ... it does not touch/change the original, though it does download the full image, so the load times will stay the same. When you click on the image you get the full size version.
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

Ye, thanks. That's what I wanted. [img] doesn't scale them.
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Screenshots

Post by ^Ghost »

speaking of photo realistic texture...
Image

still have to add shaders/lighting etc... just trying to get the basic detailed structure down. (defrag map)
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

Is that skybox the one with all the eyes at the bottom?
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Screenshots

Post by ^Ghost »

yes
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: Screenshots

Post by Theftbot »

hey ^Ghost which defrag map is that.
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Screenshots

Post by ^Ghost »

it'll be called ghost-factory.. if i ever decide to finish it.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

I'm snowed in and got done with finals so I have close to a month to monkey with this level !!!

Might move the vents to the other wall, it's a little funky to have a floor right on top of them [edit: this is a better look, updated shot to reflect changes, I've also made the door taller (not in this shot), it looks small and out of proportion next to the vents]... the bay door is from QL, but I'll of course not release anything that uses naughty textures:

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0076.jpg[/lvlshot]
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Screenshots

Post by wattro »

The alternating wood panels look a little odd, imho. But I could be wrong.
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Screenshots

Post by camel »

Some of the screenshots from csq3sg1
viewtopic.php?f=10&t=42284

Image Image Image Image


Image Image Image Image

Image Image Image Image


Image Image Image Image


Image Image Image Image

more screenshots at:
http://s447.photobucket.com/albums/qq19 ... xp/csq3sg1
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Yea, this level certainly is unique...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Screenshots

Post by camel »

Hipshot wrote:Yea, this level certainly is unique...

Yes, 3 different map styles on one map and few totally new addons that has been never used on any of quake3 maps.
This map has Gothic, Egypt & Tech Base styles.
InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Re: Screenshots

Post by InsaneKid »

:D :up:
Reward urself: Do GOOD!
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

Camel the very last shot reminds me of the "start" quake1 map, very ethereal (is this the correct word?)

Work continues! I'm going to use 3ds to curve the circular window and stick it in the curved section of the wall, and do the same with some vents for the inner curved section.

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0080.jpg[/lvlshot]
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Screenshots

Post by camel »

camel wrote:Image

If you talking about this, nope, I made this part from a real photo of some place in the world :)
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Screenshots

Post by ^Ghost »

the castle part of the map reminds me of ra3map4 (Clan arena)
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Early WIP shot:

Image
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

Kaz: Keeps getting better and better man.

o'dium: Looks nice.

And a WIP from me. The lobby of an abandon hotel:

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/hotel_lobby.jpg[/lvlshot]
Last edited by AEon on Mon Dec 21, 2009 1:49 am, edited 1 time in total.
Reason: lvlshot'ed that sucker.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Nice concrete textures. I can haz?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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